Reputation: 12433
I have troubled with the behaivor of instances from the same class.
I made two instances of StatefulWidget(BodyLayout) class. and switch them by BottomNavigationBar
But only one of initState()
of BodyLayout is called.
I am confused by this behavior , State
is shared each instances???
I want to each initState()
is called separately.
Please help some hint.
These are full source code below.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
routes: {
"/": (_) => new MyHomePage(),
"/browser": (_) => new Text("not use"),
}
);
}
}
class Article{
String title;
String url;
Article();
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<Widget> _myLayouts = [];
int _currentIndex = 0;
@override
void initState() {
super.initState();
_myLayouts = [
new BodyLayout("latest"),
new BodyLayout("pop"),
];
}
void _onItemTapped(int index) {
print("itemTapped :" +index.toString());
setState(() {
_currentIndex = index;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
// title: Text(widget.title),
),
body: _myLayouts[_currentIndex],
bottomNavigationBar: BottomNavigationBar(
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(Icons.home),
title: Text('latest'),
),
BottomNavigationBarItem(
icon: Icon(Icons.business),
title: Text('pop'),
),
],
currentIndex: _currentIndex,
selectedItemColor: Colors.amber[800],
onTap: _onItemTapped,
),
);
}
}
class BodyLayout extends StatefulWidget {
final String mode;
BodyLayout(this.mode);
@override
_BodyLayoutState createState() => _BodyLayoutState();
}
class _BodyLayoutState extends State<BodyLayout>{
List<Article> articles = [];
bool loading = true;
int page = 1;
@override
void initState(){
super.initState();
print ("init:" + widget.mode);// this called only one time.....
_callApi(); // this called only one time.....
}
void _callApi() {
var a = Article();
a.title = widget.mode;
a.url = widget.mode;
articles.add(a);
setState((){
loading = false;
});
}
@override
Widget build(BuildContext context) {
if(loading) {
return CircularProgressIndicator();
}
return ListView.builder(
itemCount: articles.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(articles[index].title),
);
},
);
}
}
Upvotes: 1
Views: 26
Reputation: 9903
I am confused by this behavior , State is shared each instances???
Yes, it is. You need to provide unique keys to your widgets:
class BodyLayout extends StatefulWidget {
BodyLayout(this.mode, {Key key}) : super(key: key);
...
_myLayouts = [
new BodyLayout("latest", key: Key('1')),
new BodyLayout("pop", key: Key('2')),
];
and bam - it works:
I/flutter (12871): init:latest
I/flutter (12871): itemTapped :1
I/flutter (12871): init:pop
From the docs:
A StatefulWidget keeps the same State object when moving from one location in the tree to another if its creator used a GlobalKey for its key.
So basically, if your widgets have the same key (or don't have one), they're interpreted as the same widget.
Upvotes: 2