Reputation: 2255
I'm learning CameraX API, and CameraXBasic is a office sample code.
CameraFragment.kt in CameraXBasic displays a real camera preview, I hope to add a Switch button to freeze current preview, by which the picture will not change even if I move mobile phone camera lens.
How can I do with CameraX API? Thanks!
CameraFragment.kt
private lateinit var viewFinder: TextureView
private fun bindCameraUseCases() {
// Get screen metrics used to setup camera for full screen resolution
val metrics = DisplayMetrics().also { viewFinder.display.getRealMetrics(it) }
val screenAspectRatio = Rational(metrics.widthPixels, metrics.heightPixels)
Log.d(TAG, "Screen metrics: ${metrics.widthPixels} x ${metrics.heightPixels}")
// Set up the view finder use case to display camera preview
val viewFinderConfig = PreviewConfig.Builder().apply {
setLensFacing(lensFacing)
// We request aspect ratio but no resolution to let CameraX optimize our use cases
setTargetAspectRatio(screenAspectRatio)
// Set initial target rotation, we will have to call this again if rotation changes
// during the lifecycle of this use case
setTargetRotation(viewFinder.display.rotation)
}.build()
// Use the auto-fit preview builder to automatically handle size and orientation changes
preview = AutoFitPreviewBuilder.build(viewFinderConfig, viewFinder)
....
CameraX.bindToLifecycle(
viewLifecycleOwner, preview, imageCapture, imageAnalyzer)
}
Upvotes: 0
Views: 1455
Reputation: 3562
Add a PreviewOutputUpdateListener
to the Preview
, you can then decide wether to update the TextureView
:
Java:
preview.setOnPreviewOutputUpdateListener(
previewOutput -> {
if(!frozen){
textureView.setSurfaceTexture(previewOutput.getSurfaceTexture());
}
});
Kotlin:
preview.setOnPreviewOutputUpdateListener {
previewOutput: Preview.PreviewOutput? ->
if(!frozen)
textureView.setSurfaceTexture(previewOutput.getSurfaceTexture());
}
The preview use case produces a SurfaceTexture which streams the camera input. It also provides additional information for a View to crop, scale, or rotate for proper display.
The image preview is streamed to this SurfaceTexture when the camera becomes active. The SurfaceTexture can be connected to a TextureView or a GLSurfaceView.
So Preview
by itself does not render anything and just provides a Texture
to be rendered, it is up to you to decide what to do with this Texture
returned by
previewOutput.getSurfaceTexture()
.
Upvotes: 3