Reputation: 43
I am programming a client/server application where the client, simply sends a string to the server and the server resends the same one. I run all like this: ./server localhost 8000 ./client localhost 8000 StringToSend
Server.c
#include <stdio.h>
#include <stdlib.h>
#include <netdb.h>
#include <signal.h>
#include <string.h>
#include <unistd.h>
int main(int argc, char** argv){
int sd, err, on, len;
int GO = 1;
struct addrinfo hints, *res;
if(argc != 3){
printf("errore\n");
}
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ((err = getaddrinfo(argv[1], argv[2], &hints, &res)) != 0){
fprintf(stderr, "Error bind: %s\n", gai_strerror(err));
exit(EXIT_FAILURE);
}
if ((sd = socket(res->ai_family, res->ai_socktype, res->ai_protocol)) < 0){
perror("Error in socket");
exit(EXIT_FAILURE);
}
on = 1;
if (setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) < 0){
perror("setsockopt");
exit(EXIT_FAILURE);
}
if (bind(sd, res->ai_addr, res->ai_addrlen) < 0){
perror("Error in bind");
exit(EXIT_FAILURE);
}
if(listen(sd, SOMAXCONN) < 0){
printf("error in listen\n");
}
int ns;
while(GO){
ns = accept(sd, NULL, NULL);
}
char* buff= malloc(100 *sizeof(char));
read(sd, buff, sizeof(buff));
write(sd, buff, sizeof(buff));
}
And the client.c
#include <stdio.h>
#include <stdlib.h>
#include <netdb.h>
#include <signal.h>
#include <string.h>
#include <unistd.h>
int main(int argc, char** argv){
int sd, err, on, len;
struct addrinfo hints, *res;
if(argc != 4){
printf("errore\n");
}
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ((err = getaddrinfo(argv[1], argv[2], &hints, &res)) != 0){
fprintf(stderr, "Error after bind: %s\n", gai_strerror(err));
exit(EXIT_FAILURE);
}
if ((sd = socket(res->ai_family, res->ai_socktype, res->ai_protocol)) < 0){
perror("error when creating a socket");
exit(EXIT_FAILURE);
}
if (connect(sd, res->ai_addr, res->ai_addrlen) == 0){
printf("connected\n");
}
char* buff = malloc(100 * sizeof(char));
buff = argv[3];
write(sd, buff, sizeof(buff));
char* risp = malloc(sizeof(char) * 100);
read(sd, risp, sizeof(risp));
puts(risp);
}
What happens is that the client receives a random string, probabilly because there are some problems with "\0" that I don't know how to fix, I've tried manually to stick the "\0" with strcat but nothing changed.
Upvotes: 0
Views: 46
Reputation: 14452
You have to revise the memory allocation/read/write
Current code assume maximum buffer size of 100 character. Then issue a read for the size of the pointer (4 or 8 bytes). Then it write, unconditionally, 4 or 8 bytes to the client back.
char* buff= malloc(100 *sizeof(char));
read(sd, buff, sizeof(buff));
write(sd, buff, sizeof(buff));
You want the following: Read up to 100 character, write back the same number of characters (including the terminating NULL).
Server:
int MSGSIZE = 100 ;
char* buff= malloc(MSGSIZE *sizeof(char));
while(GO){
ns = accept(sd, NULL, NULL);
int nread = read(ns, buff, MSGSIZE);
if ( nread > 0 ) write(ns, buff, nread);
}
Server:
int MSGSIZE = 100 ;
char* buff= malloc(MSGSIZE *sizeof(char));
while(GO){
ns = accept(sd, NULL, NULL);
int nread = read(ns, buff, MSGSIZE);
if ( nread > 0 ) write(ns, buff, nread);
}
Client
int MSGSIZE = 100 ;
char* buff= malloc(MSGSIZE *sizeof(char));
strcpy(buff, argv[3]) ;
write(sd, buff, MSGSIZE) ;
char* resp= malloc(MSGSIZE *sizeof(char));
int nread = read(resp, buff, MSGSIZE);
if ( nread > 0 ) puts(resp) ;
There are few other problems that you want to look at - closing the server socket, freeing the memory, etc. I hope the getting the read/write to work will help you move forward!
Upvotes: 1