Reputation: 117
I'm working on a UWP TTS (Text to Speech) application and I'm having trouble saving speech to a file, preferably in Mp3 format. Does anyone know how to do this? In WPF, I used NAUDIO and NAUDIO.LAME, but unfortunately this does not seem to support UWP. I think I have to use Windows.Media.Transcoding API, but I didn't find any examples of how to do that. I found the code below in an article on MSDN, but it is not correct.
StorageFile file = await savePicker.PickSaveFileAsync();
if (file != null)
{
try
{
SpeechSynthesisStream stream = await WCSVariables.Synthesizer.SynthesizeTextToStreamAsync(rtbText.Text);
using (var reader = new DataReader(stream))
{
await reader.LoadAsync((uint)stream.Size);
IBuffer buffer = reader.ReadBuffer((uint)stream.Size);
await FileIO.WriteBufferAsync(file, buffer);
}
}
catch (Exception ex)
{
MessageDialog msgdlg = new MessageDialog(ex.Message);
msgdlg.ShowAsync();
}
********** UPDATE **********
After adding capabilities and file type associations for TXT and MP3, I was able to save the TXT files in any folder, but the MP3 files do not have the correct format. Files are created but do not play audio.
FileSavePicker savePicker = new FileSavePicker();
savePicker.SuggestedStartLocation = PickerLocationId.DocumentsLibrary;
savePicker.FileTypeChoices.Add("Mp3 Audio File", new List<string>() { ".mp3" });
savePicker.FileTypeChoices.Add("Plain Text", new List<string>() { ".txt" });
savePicker.SuggestedFileName = "New Document";
StorageFile file = await savePicker.PickSaveFileAsync();
if (file != null)
{
try
{
if (file.FileType == ".txt")
{
await FileIO.WriteTextAsync(file, rtbText.Text);
}
else
{
string path = file.Path.Remove(file.Path.IndexOf(file.Name), file.Name.Length);
StorageFolder mp3Folder = await StorageFolder.GetFolderFromPathAsync(path);
StorageFile mp3File = await mp3Folder.CreateFileAsync(file.Name, CreationCollisionOption.ReplaceExisting);
SpeechSynthesisStream stream = await WCSVariables.Synthesizer.SynthesizeTextToStreamAsync(rtbText.Text);
using (var reader = new DataReader(stream))
{
await reader.LoadAsync((uint)stream.Size);
IBuffer buffer = reader.ReadBuffer((uint)stream.Size);
await FileIO.WriteBufferAsync(mp3File, buffer);
}
}
}
catch (Exception ex)
{
MessageDialog msgdlg = new MessageDialog(ex.Message);
msgdlg.ShowAsync();
}
}
Upvotes: 1
Views: 2758
Reputation: 5868
You can first create a .mp3 file and then generate a speech audio stream from a basic text string. After that, write the stream to the file.
StorageFolder folder = KnownFolders.VideosLibrary;
StorageFile file = await folder.CreateFileAsync("MyVideo.mp3",CreationCollisionOption.ReplaceExisting);
if (file != null)
{
try
{
var synth = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
SpeechSynthesisStream stream = await synth.SynthesizeTextToStreamAsync("Hello World");
using (var reader = new DataReader(stream))
{
await reader.LoadAsync((uint)stream.Size);
IBuffer buffer = reader.ReadBuffer((uint)stream.Size);
await FileIO.WriteBufferAsync(file, buffer);
}
}
catch {}
}
Upvotes: 1