Reputation: 58883
I have a formula for setting x and y of an object at every frame.
In a classic for (i=0; i < x; i++)
loop, I can bind it to the i
value and calculate x and y values based on the current value of i
that represents the passing of time.
I intended to use it with a NSTimer object and update the coordinate points at every tick, but I've seen that NSTimer is descouraged for animations.
Can I do the same with Core Animation? Instead of the standard "from here to there in given seconds", I would need a method to "update the position with this formula".
Upvotes: 7
Views: 386
Reputation: 135548
If you can model your function with a cubic Bézier curve, you can create a custom CAMediaTimingFunction
instance and assign it to the animation's timingFunction
property.
If a Bézier curve does not work, a CAKeyframeAnimation
might indeed work.
Upvotes: 3