Reputation: 5722
My unity project is randomly crashing at the startup. I was used to solving the problem by checking out my source code in an alternative location and adding the project back to Unity Hub. Unfortunately, this solution no longer works. Here the crashlog:
Process: Unity [11340]
Path: /Applications/2019.2.9f1/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor5.x
Version: Unity version 2019.2.9f1 (2019.2.9f1)
Code Type: X86-64 (Native)
Parent Process: Unity Hub [740]
Responsible: Unity [11340]
User ID: 501
Date/Time: 2019-12-07 17:07:08.386 +0000
OS Version: Mac OS X 10.14.5 (18F132)
Report Version: 12
Bridge OS Version: 3.5 (16P5125)
Time Awake Since Boot: 36000 seconds
Time Since Wake: 10000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000002c0
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0x2c0:
-->
__TEXT 000000010c8e4000-00000001135bc000 [108.8M] r-x/rwx SM=COW /Applications/2019.2.9f1/Unity.app/Contents/MacOS/Unity
Application Specific Information:
abort() called
Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff6f3332c6 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff6f3eebf1 pthread_kill + 284
2 libsystem_c.dylib 0x00007fff6f29d6a6 abort + 127
3 com.unity3d.UnityEditor5.x 0x000000010f899dfe HandleSignal(int, __siginfo*, void*) + 62
4 libmonobdwgc-2.0.dylib 0x0000000147111619 mono_chain_signal + 79
5 libmonobdwgc-2.0.dylib 0x0000000146fe2c7f mono_sigsegv_signal_handler + 414
6 libsystem_platform.dylib 0x00007fff6f3e3b5d _sigtramp + 29
7 ??? 000000000000000000 0 + 0
8 com.unity3d.UnityEditor5.x 0x00000001102d6e71 LightingDataAsset::GetLightingDataAssetStableID(UnityScene*) + 97
9 com.unity3d.UnityEditor5.x 0x0000000110344c2f WriteLightingDataAssetJob::Prepare(dynamic_array<UnityGUID, 0ul>&) + 719
10 com.unity3d.UnityEditor5.x 0x0000000110268bf3 IssueWriteLightingDataAssetJob(JobManager*, dynamic_array<UnityGUID, 0ul>&, Hash128 const&) + 531
11 com.unity3d.UnityEditor5.x 0x000000011026dd31 LightingDataAssetManager::PostUpdate() + 353
12 com.unity3d.UnityEditor5.x 0x000000011024f75c gi::PostUpdate(dynamic_array<GISceneManagerClient*, 0ul> const&) + 44
13 com.unity3d.UnityEditor5.x 0x0000000110284b55 GISceneManager::Update() + 1605
14 com.unity3d.UnityEditor5.x 0x0000000110282d0a GISceneManager::GISceneManager()::tickGIInEditorRegistrator::Forward() + 74
15 com.unity3d.UnityEditor5.x 0x000000010cd6ea62 CallbackArray::Invoke() + 82
16 com.unity3d.UnityEditor5.x 0x000000010d5acb8f ProfilerCallbackInvoke<CallbackArray, &(GlobalCallbacks::tickGIInEditor)>::Invoke(char const*) + 63
17 com.unity3d.UnityEditor5.x 0x000000010d5aa1a9 Application::TickTimer() + 4873
18 com.unity3d.UnityEditor5.x 0x00000001108c5675 -[EditorApplication TickTimer] + 165
19 com.apple.Foundation 0x00007fff45579ceb __NSFireTimer + 80
20 com.apple.CoreFoundation 0x00007fff432eca60 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
21 com.apple.CoreFoundation 0x00007fff432ec60c __CFRunLoopDoTimer + 851
22 com.apple.CoreFoundation 0x00007fff432ec152 __CFRunLoopDoTimers + 330
23 com.apple.CoreFoundation 0x00007fff432cd362 __CFRunLoopRun + 2130
24 com.apple.CoreFoundation 0x00007fff432cc8be CFRunLoopRunSpecific + 455
25 com.apple.HIToolbox 0x00007fff425b896b RunCurrentEventLoopInMode + 292
26 com.apple.HIToolbox 0x00007fff425b86a5 ReceiveNextEventCommon + 603
27 com.apple.HIToolbox 0x00007fff425b8436 _BlockUntilNextEventMatchingListInModeWithFilter + 64
28 com.apple.AppKit 0x00007fff40952987 _DPSNextEvent + 965
29 com.apple.AppKit 0x00007fff4095171f -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1361
30 com.apple.AppKit 0x00007fff4094b83c -[NSApplication run] + 699
31 com.apple.AppKit 0x00007fff4093ad7c NSApplicationMain + 777
32 com.unity3d.UnityEditor5.x 0x00000001109038a9 EditorMain(int, char const**) + 665
33 com.unity3d.UnityEditor5.x 0x0000000110903b79 main + 9
34 libdyld.dylib 0x00007fff6f1f83d5 start + 1
what can I do to fix it?
Upvotes: 2
Views: 1443
Reputation: 5722
The solution was to delete the /library
folder inside the Unity Project and re-load the project
Upvotes: 3