Reputation: 6707
My iframe game is reading the keyboard including space, but on some browsers (Firefox, Safari) pressing Space also scrolls my page down, that causes my game to partially go out of screen. Sometimes it seems the page even scrolls back up when some other keys are pressed...
My game handles keypresses on "keyup" event.
input.addEventListener("keyup", function (e) {
//game handles all keys including space here
}
Because of using keyup event, this answer is not suitable to prevent space ; Pressing spacebar scrolls page down?
If I add this code, my game does not receive keyup events:
window.onkeydown = function(e) {
return !(e.keyCode == 32);
};
When I add this code above to parent html page, having ifreme, it only works if keyboard focus is clicked to parent html. When focus is inside iframe, the code does not work. It seems above code fixed issue for Safari!
Upvotes: 0
Views: 804
Reputation: 300
The onkeypress
event fires the browser scrolling. You can call preventDefault
in this event, and the keyup
and keydown
events will continue to fire as intended.
window.onkeypress = function(e) {
if (e.keyCode == 32) {
e.preventDefault();
}
};
window.onkeyup = function(e) {
console.log("Space key up!")
};
Upvotes: 1
Reputation: 2238
You have to find the right window object first
function getIframeWindow(iframe_object) {
var doc;
if (iframe_object.contentWindow) {
return iframe_object.contentWindow;
}
if (iframe_object.window) {
return iframe_object.window;
}
if (!doc && iframe_object.contentDocument) {
doc = iframe_object.contentDocument;
}
if (!doc && iframe_object.document) {
doc = iframe_object.document;
}
if (doc && doc.defaultView) {
return doc.defaultView;
}
if (doc && doc.parentWindow) {
return doc.parentWindow;
}
return undefined;
}
var myFrame = document.getElementById('targetFrame');
var frame_win = getIframeWindow(myFrame);
and then add the listeners to stop the spacebar event from bubbling up.
if (frame_win) {
var preventSpace = (e) => {
if (e.keyCode === 32) {
e.preventDefault();
}
};
frame_win.addEventListener('keydown', preventSpace);
frame_win.addEventListener('keyup', preventSpace);
frame_win.addEventListener('keypress', preventSpace);
}
Upvotes: 1
Reputation: 1086
You need preventDefault
window.addEventListener('keydown', (e) => {
if (e.keyCode === 32) {
e.preventDefault();
}
});
See this codepen for a demo: https://codepen.io/xurei/pen/MWyveEp
Upvotes: 1