Reputation: 14834
I created a button and a NSImageView controls at run time. The button responded to the click event. But the imageview does not. Any suggestions?
NSView *superview = [((MyAppAppDelegate *)[NSApp delegate]).window contentView];
NSButton *button = [ [ NSButton alloc ] initWithFrame: NSMakeRect(300, 50, 50.0, 50.0 ) ];
[superview addSubview:button];
[button setTarget:self];
[button setAction:@selector(button_Clicked:)];
NSImageView *myImageView = [[NSImageView alloc] initWithFrame:NSMakeRect(5, 5, 240, 240)];
NSString* filePath = @"/Volumes/MAC DAT2/pictures/TVX1/153/MP6107frame5786.jpg";
NSImage* image1 = [[NSImage alloc] initWithContentsOfFile:filePath];
[myImageView setImage:image1];
[superview addSubview:myImageView];
[myImageView setTarget:self];
[myImageView setAction:@selector(mouseDown:)];
}
- (IBAction)button_Clicked:(id)sender
{
NSLog(@"button clicked");
}
-(void) mouseDown:(NSEvent *)event
//- (IBAction)mouseDown:(NSEvent *)event //also have tried this one.
{
NSLog(@"mousedown");
}
Edit: I need to use an NSImageView
, so using an NSButton
with an image is not a solution.
Upvotes: 1
Views: 3452
Reputation: 22948
First of all, your code has several memory issues: when you create local objects using alloc/init
, and then hand those objects off to other objects that will retain them, you need to either -release
or -autorelease
the objects afterward.
NSView *superview = [((MyAppAppDelegate *)[NSApp delegate]).window contentView];
// memory leak averted:
NSButton *button = [[[NSButton alloc] initWithFrame:
NSMakeRect(300, 50, 50.0, 50.0 )] autorelease];
[superview addSubview:button];
[button setTarget:self];
[button setAction:@selector(button_Clicked:)];
// memory leak averted:
NSImageView *myImageView = [[[NSImageView alloc] initWithFrame:
NSMakeRect(5, 5, 240, 240)] autorelease];
NSString* filePath = @"/Volumes/MAC DAT2/pictures/TVX1/153/MP6107frame5786.jpg";
// memory leak averted:
NSImage* image1 = [[[NSImage alloc] initWithContentsOfFile:filePath] autorelease];
[myImageView setImage:image1];
[superview addSubview:myImageView];
[myImageView setTarget:self];
[myImageView setAction:@selector(mouseDown:)];
NSView
's -addSubview:
inserts the view into the view hierarchy, which is like an array of subviews. As a result, -addSubview:
retains the view that you pass in, so you need to autorelease it to counteract your creation using +alloc
. When you call NSImageView
's setImage:
, it retains (or copies) the image you pass in, so you need to autorelease that also to counteract the creation using +alloc
.
By default, NSImageView
doesn't react to -mouseDown:
, or -mouseUp:
like other NSControl
subclasses (namely NSButton
) do. If it works visually, it might make more sense to configure an NSButton
in a way that simply shows an image rather than using an NSImageView
, otherwise you'd likely need to create a custom subclass of NSImageView
.
In the NSImageView
subclass, I would seriously contemplate whether overriding mouseDown:
is the proper thing to do, or whether you should wait until you receive mouseUp:
to send your action. For example, most buttons do not immediately send their action upon clicking the mouse down; rather, they wait until you let go of the mouse (mouseUp:
), in case the user wants to change their mind.
In any case, the subclass would look like:
@interface MDImageView : NSImageView {
}
@end
@implementation MDImageView
- (void)mouseUp:(NSEvent *)event {
if ([[self target] respondsToSelector:[self action]]) {
[NSApp sendAction:[self action] to:[self target] from:self];
}
}
@end
Upvotes: 8