Reputation: 117
I'm working on a text editing UwP Desktop application that needs to add a line when the user presses ENTER, and perform another procedure when the user presses CTRL + ENTER. The problem is to delete the new line that is also created in the second case. How to prevent this from happening?
KeyEventHandler keyeventHandler = new KeyEventHandler(rtbText_KeyDown);
rtbText.AddHandler(TextBox.KeyDownEvent, keyeventHandler, true);
private static bool IsCtrlKeyPressed()
{
var ctrlState = CoreWindow.GetForCurrentThread().GetKeyState(VirtualKey.Control);
return (ctrlState & CoreVirtualKeyStates.Down) == CoreVirtualKeyStates.Down;
}
private void rtbText_KeyDown(object sender, KeyRoutedEventArgs e)
{
if (IsCtrlKeyPressed())
{
switch (e.Key)
{
case VirtualKey.Enter:
NviNew_Tapped(nviNew, null);
e.Handled = true;
break;
}
}
}
Upvotes: 0
Views: 253
Reputation: 5868
As @Vignesh said, you can use PreviewKeyDown Event instead of keydown event and set the event as "handled" like e.Handled = true
to prevent adding the new line.
KeyEventHandler keyeventHandler = new KeyEventHandler(rtbText_KeyDown);
rtbText.AddHandler(TextBox.PreviewKeyDownEvent, keyeventHandler, true);
Or based on this document, you can change how your TextBox reacts to key input by overriding Control.OnKeyDown
. First, declare a custom class inherits from TextBox and override OnKeyDown event. Then you can continue to use keydown event to do something.
public class MyTextBox : TextBox
{
protected override void OnKeyDown(KeyRoutedEventArgs e)
{
if (Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down) && e.Key == VirtualKey.Enter)
{
e.Handled = true;
}
else
{
base.OnKeyDown(e);
}
}
}
.xaml:
<local:MyTextBox Width="400" AcceptsReturn="True" x:Name="rtbText"></local:MyTextBox>
Upvotes: 1
Reputation: 1882
You can use PreviewKeyDown
Event as keydown
event will not fire for system handled keys
private void TextBox_PreviewKeyDown(object sender, KeyRoutedEventArgs e)
{
if (Window.Current.CoreWindow.GetKeyState(VirtualKey.Control).HasFlag(CoreVirtualKeyStates.Down)&& e.Key == Windows.System.VirtualKey.Enter)
{
e.Handled = false;
}
}
Upvotes: 1