Reputation: 979
In the Unreal Blueprint Editor I have a hierarchy of components with a Scene parent and Pose Mesh child. I can get the component in Unreal through GetParentComponents()
, but this returns an array while I just need the Scene component and not every parent. GetOwner()
also doesn't return the direct parent.
If I have PoseableMesh component, how do I get the offset scene component?
Upvotes: 2
Views: 2253
Reputation: 979
I used a Get Attach Parent
node, with PoseableMesh as Target.
Upvotes: 3