Reputation: 75
I want to make a timer that displays 30, 29 etc going down every second and then when there is an input it stops. I know you can do this:
for (int i = 60; i > 0; i--)
{
cout << i << endl;
Sleep(1000);
}
This will output 60, 59 etc. But this doesn't allow for any input while the program is running. How do I make it so you can input things while the countdown is running?
Context
This is not a homework assignment. I am making a text adventure game and there is a section where an enemy rushes at you and you have 30 seconds to decide what you are going to do. I don't know how to make the timer able to allow the user to input things while it is running.
Upvotes: 0
Views: 634
Reputation: 770
Your game is about 1 frame per second, so user input is a problem. Normally games have higher frame rate like this:
#include <Windows.h>
#include <iostream>
int main() {
// Initialization
ULARGE_INTEGER initialTime;
ULARGE_INTEGER currentTime;
FILETIME ft;
GetSystemTimeAsFileTime(&ft);
initialTime.LowPart = ft.dwLowDateTime;
initialTime.HighPart = ft.dwHighDateTime;
LONGLONG countdownStartTime = 300000000; // 100 Nano seconds
LONGLONG displayedNumber = 31; // Prevent 31 to be displayed
// Game loop
while (true) {
GetSystemTimeAsFileTime(&ft); // 100 nano seconds
currentTime.LowPart = ft.dwLowDateTime;
currentTime.HighPart = ft.dwHighDateTime;
//// Read Input ////
bool stop = false;
SHORT key = GetKeyState('S');
if (key & 0x8000)
stop = true;
//// Game Logic ////
LONGLONG elapsedTime = currentTime.QuadPart - initialTime.QuadPart;
LONGLONG currentNumber_100ns = countdownStartTime - elapsedTime;
if (currentNumber_100ns <= 0) {
std::cout << "Boom!" << std::endl;
break;
}
if (stop) {
std::wcout << "Stopped" << std::endl;
break;
}
//// Render ////
LONGLONG currentNumber_s = currentNumber_100ns / 10000000 + 1;
if (currentNumber_s != displayedNumber) {
std::cout << currentNumber_s << std::endl;
displayedNumber = currentNumber_s;
}
}
system("pause");
}
Upvotes: 2
Reputation: 620
If you're running this on Linux, you can use the classic select() call. When used in a while-loop, you can wait for input on one or more file descriptors, while also providing a timeout after which the select() call must return. Wrap it all in a loop and you'll have both your countdown and your handling of standard input.
https://linux.die.net/man/2/select
Upvotes: 0