Reputation:
After a lot of trial and error, I'm giving up and asking the question. I've seen a lot of people with similar problems but can't get all the answers to work right.
I have a UITableView
which is composed of custom cells. The cells are made of 5 text fields next to each other (sort of like a grid).
When I try to scroll and edit the cells at the bottom of the UITableView
, I can't manage to get my cells properly positioned above the keyboard.
I have seen many answers talking about changing view sizes,etc... but none of them has worked nicely so far.
Could anybody clarify the "right" way to do this with a concrete code example?
Upvotes: 258
Views: 211787
Reputation: 61774
The simplest solution for Swift:
override func viewDidLoad() {
super.viewDidLoad()
searchBar?.becomeFirstResponder()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(MyViewController.keyboardWillShow(_:)), name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(MyViewController.keyboardWillHide(_:)), name: UIKeyboardDidHideNotification, object: nil)
}
deinit {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
func keyboardWillShow(notification: NSNotification) {
if let userInfo = notification.userInfo {
if let keyboardHeight = userInfo[UIKeyboardFrameEndUserInfoKey]?.CGRectValue.size.height {
tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardHeight, 0)
}
}
}
func keyboardWillHide(notification: NSNotification) {
UIView.animateWithDuration(0.2, animations: { self.table_create_issue.contentInset = UIEdgeInsetsMake(0, 0, 0, 0) })
// For some reason adding inset in keyboardWillShow is animated by itself but removing is not, that's why we have to use animateWithDuration here
}
For Swift 4.2 or greater
override func viewDidLoad() {
super.viewDidLoad()
searchBar?.becomeFirstResponder()
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: UIResponder.keyboardDidShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: UIResponder.keyboardDidHideNotification, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
}
@objc func keyboardWillShow(notification: NSNotification) {
if let userInfo = notification.userInfo {
let keyboardHeight = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as AnyObject).cgRectValue.size.height
accountSettingsTableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: keyboardHeight, right: 0)
}
}
@objc func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.2, animations: { self.accountSettingsTableView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0) })}
}
Upvotes: 27
Reputation: 1411
I just discovered another bug when using UITableViewController. It wasn't scrolling automatically when keyboard showed up. I noticed that it was because of contentInsetAdjustmentBehavior = .never on UITableView.
Upvotes: 0
Reputation: 3790
I've created GIST with set of protocols that simplifies work with adding extra space when keyboard is shown, hidden or changed.
Features:
Basic usage example in view controller that contains some scroll view (table view is supported also of course).
class SomeViewController: UIViewController {
@IBOutlet weak var scrollView: UIScrollView!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
addKeyboardFrameChangesObserver()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
removeKeyboardFrameChangesObserver()
}
}
extension SomeViewController: ModifableInsetsOnKeyboardFrameChanges {
var scrollViewToModify: UIScrollView { return scrollView }
}
Protocol KeyboardChangeFrameObserver
will fire event each time keyboard frame was changed (including showing, hiding, frame changing).
addKeyboardFrameChangesObserver()
at viewWillAppear()
or similar method.removeKeyboardFrameChangesObserver()
at viewWillDisappear()
or similar method.ModifableInsetsOnKeyboardFrameChanges
protocol adds UIScrollView
support to core protocol. It changes scroll view's insets when keyboard frame is changed.
Your class needs to set scroll view, one's insets will be increased / decreased on keyboard frame changes.
var scrollViewToModify: UIScrollView { get }
Upvotes: 5
Reputation: 1226
Small variation with Swift 4.2...
On my UITableView I had many sections but I had to avoid the floating header effect so I used a "dummyViewHeight" approach as seen somewhere else here on Stack Overflow... So this is my solution for this problem (it works also for keyboard + toolbar + suggestions):
Declare it as class constant:
let dummyViewHeight: CGFloat = 40.0
Then
override func viewDidLoad() {
super.viewDidLoad()
//... some stuff here, not needed for this example
// Create non floating header
tableView.tableHeaderView = UIView(frame: CGRect(x: 0, y: 0, width: tableView.bounds.size.width, height: dummyViewHeight))
tableView.contentInset = UIEdgeInsets(top: -dummyViewHeight, left: 0, bottom: 0, right: 0)
addObservers()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
removeObservers()
}
And here all the magic...
@objc func keyboardWillShow(notification: NSNotification) {
if let userInfo = notification.userInfo {
let keyboardHeight = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as AnyObject).cgRectValue.size.height
tableView.tableHeaderView = UIView(frame: CGRect(x: 0, y: 0, width: self.tableView.bounds.size.width, height: dummyViewHeight))
tableView.contentInset = UIEdgeInsets(top: -dummyViewHeight, left: 0, bottom: keyboardHeight, right: 0)
}
}
@objc func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.25) {
self.tableView.tableHeaderView = UIView(frame: CGRect(x: 0, y: 0, width: self.tableView.bounds.size.width, height: self.dummyViewHeight))
self.tableView.contentInset = UIEdgeInsets(top: -self.dummyViewHeight, left: 0, bottom: 0, right: 0)
}
}
Upvotes: 2
Reputation: 479
Solution for Swift 3-4 with animations and keyboard frame changing:
First, create a Bool:
// MARK: - Private Properties
private var isKeyboardShowing = false
Secondly, add Observers to the System Keyboard Notifications:
// MARK: - Overriding ViewController Life Cycle Methods
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: .UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: .UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChangeFrame), name: .UIKeyboardWillChangeFrame, object: nil)
}
Thirdly, prepare the animation function:
func adjustTableViewInsets(keyboardHeight: CGFloat, duration: NSNumber, curve: NSNumber){
var extraHeight: CGFloat = 0
if keyboardHeight > 0 {
extraHeight = 20
isKeyboardShowing = true
} else {
isKeyboardShowing = false
}
let contentInset = UIEdgeInsets(top: 0, left: 0, bottom: keyboardHeight + extraHeight, right: 0)
func animateFunc() {
//refresh constraints
//self.view.layoutSubviews()
tableView.contentInset = contentInset
}
UIView.animate(withDuration: TimeInterval(duration), delay: 0, options: [UIViewAnimationOptions(rawValue: UInt(curve))], animations: animateFunc, completion: nil)
}
Then add the target/action methods (called by the observers):
// MARK: - Target/Selector Actions
func keyboardWillShow(notification: NSNotification) {
if !isKeyboardShowing {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
let keyboardHeight = keyboardSize.height
let duration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as! NSNumber
let curve = notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey] as! NSNumber
adjustTableViewInsets(keyboardHeight: keyboardHeight, duration: duration, curve: curve)
}
}
}
func keyboardWillHide(notification: NSNotification) {
let duration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as! NSNumber
let curve = notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey] as! NSNumber
adjustTableViewInsets(keyboardHeight: 0, duration: duration, curve: curve)
}
func keyboardWillChangeFrame(notification: NSNotification) {
if isKeyboardShowing {
let duration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as! NSNumber
let curve = notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey] as! NSNumber
if let newKeyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
let keyboardHeight = newKeyboardSize.height
adjustTableViewInsets(keyboardHeight: keyboardHeight, duration: duration, curve: curve)
}
}
}
Lastly, don't forget to remove observers in deinit or in viewWillDisappear:
deinit {
NotificationCenter.default.removeObserver(self)
}
Upvotes: 0
Reputation: 852
I hope you guys already got a solution reading all those. But I found my solution as follows. I am expecting that you already have a cell with UITextField
. So on preparing just keep the row index into the text field's tag.
cell.textField.tag = IndexPath.row;
Create an activeTextField
, instance of UITextField
with global scope as below:
@interface EditViewController (){
UITextField *activeTextField;
}
So, now you just copy paste my code at the end. And also don't forget to add UITextFieldDelegate
#pragma mark - TextField Delegation
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
activeTextField = textField;
return YES;
}
- (void)textFieldDidEndEditing:(UITextField *)textField{
activeTextField = nil;
}
Registers keyboard notifications
#pragma mark - Keyboard Activity
- (void)registerForKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil];
}
Handles Keyboard Notifications
:
Called when the UIKeyboardDidShowNotification
is sent.
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
[self.tableView setContentInset:contentInsets];
[self.tableView setScrollIndicatorInsets:contentInsets];
NSIndexPath *currentRowIndex = [NSIndexPath indexPathForRow:activeTextField.tag inSection:0];
[self.tableView scrollToRowAtIndexPath:currentRowIndex atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
Called when the UIKeyboardWillHideNotification
is sent
- (void)keyboardWillBeHidden:(NSNotification*)aNotification
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
[self.tableView setContentInset:contentInsets];
[self.tableView setScrollIndicatorInsets:contentInsets];
}
Now one thing is left, Call the registerForKeyboardNotifications
method in to ViewDidLoad
method as follows:
- (void)viewDidLoad {
[super viewDidLoad];
// Registering keyboard notification
[self registerForKeyboardNotifications];
// Your codes here...
}
You are done, hope your textFields
will no longer hidden by the keyboard.
Upvotes: 8
Reputation: 354
No Need Any Calculations, Use below code it will work: This code I used in my Customised UITableviewcell, It's working:
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)}
func keyboardWillShow(_ notification:Notification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardSize.height, 0)
}}
func keyboardWillHide(_ notification:Notification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
}}
Upvotes: 1
Reputation: 214
The simplest solution for Swift 3, based on Bartłomiej Semańczyk solution:
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(CreateEditRitualViewController.keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardDidShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(CreateEditRitualViewController.keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardDidHide, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
}
// MARK: Keyboard Notifications
@objc func keyboardWillShow(notification: NSNotification) {
if let keyboardHeight = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue.height {
tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardHeight, 0)
}
}
@objc func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.2, animations: {
// For some reason adding inset in keyboardWillShow is animated by itself but removing is not, that's why we have to use animateWithDuration here
self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
})
}
Upvotes: 49
Reputation: 408
// scroll tableview so content ends at the middle of the tableview (out of the way of the keyboard)
CGPoint newContentOffset = CGPointMake(0, [self.tableView contentSize].height - (self.tableView.bounds.size.height / 2));
[self.tableView setContentOffset:newContentOffset animated:YES];
Upvotes: 0
Reputation: 38239
Use UITextField's
delegate
method :
func textFieldShouldBeginEditing(textField: UITextField) -> bool {
let txtFieldPosition = textField.convertPoint(textField.bounds.origin, toView: yourTableViewHere)
let indexPath = yourTablViewHere.indexPathForRowAtPoint(txtFieldPosition)
if indexPath != nil {
yourTablViewHere.scrollToRowAtIndexPath(indexPath!, atScrollPosition: .Top, animated: true)
}
return true
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
CGPoint txtFieldPosition = [textField convertPoint:CGPointZero toView: yourTablViewHere];
NSLog(@"Begin txtFieldPosition : %@",NSStringFromCGPoint(txtFieldPosition));
NSIndexPath *indexPath = [yourTablViewHere indexPathForRowAtPoint:txtFieldPosition];
if (indexPath != nil) {
[yourTablViewHere scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
}
return YES;
}
Upvotes: 4
Reputation: 167
Look at my version :)
- (void)keyboardWasShown:(NSNotification *)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
CGRect bkgndRect = cellSelected.superview.frame;
bkgndRect.size.height += kbSize.height;
[cellSelected.superview setFrame:bkgndRect];
[tableView setContentOffset:CGPointMake(0.0, cellSelected.frame.origin.y-kbSize.height) animated:YES];
}
- (void)keyboardWasHidden:(NSNotification *)aNotification
{
[tableView setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
}
Upvotes: 0
Reputation: 1889
in viewdidload
-(void)viewdidload{
[super viewdidload];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChange:) name:UIKeyboardWillChangeFrameNotification object:nil];
}
-(void)keyboardWillChange:(NSNotification*)sender{
NSLog(@"keyboardwillchange sender %@",sender);
float margin=0 // set your own topmargin
CGFloat originY = [[sender.userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].origin.y;
if (originY >= self.view.frame.size.height){
NSLog(@"keyboardclose");
[tb_ setFrame:CGRectMake(0, margin, self.view.frame.size.width, self.view.frame.size.height-margin)];
}else{
NSLog(@"keyobard on");
float adjustedHeight = self.view.frame.size.height - margin - (self.view.frame.size.height-originY);
[tb_ setFrame:CGRectMake(0, margin, self.view.frame.size.width, adjustedHeight)];
}
}
Upvotes: 1
Reputation: 189
I'm doing something very similar it's generic, no need to compute something specific for your code. Just check the remarks on the code:
In MyUIViewController.h
@interface MyUIViewController: UIViewController <UITableViewDelegate, UITableViewDataSource>
{
UITableView *myTableView;
UITextField *actifText;
}
@property (nonatomic, retain) IBOutlet UITableView *myTableView;
@property (nonatomic, retain) IBOutlet UITextField *actifText;
- (IBAction)textFieldDidBeginEditing:(UITextField *)textField;
- (IBAction)textFieldDidEndEditing:(UITextField *)textField;
-(void) keyboardWillHide:(NSNotification *)note;
-(void) keyboardWillShow:(NSNotification *)note;
@end
In MyUIViewController.m
@implementation MyUIViewController
@synthesize myTableView;
@synthesize actifText;
- (void)viewDidLoad
{
// Register notification when the keyboard will be show
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
// Register notification when the keyboard will be hide
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
// To be link with your TextField event "Editing Did Begin"
// memoryze the current TextField
- (IBAction)textFieldDidBeginEditing:(UITextField *)textField
{
self.actifText = textField;
}
// To be link with your TextField event "Editing Did End"
// release current TextField
- (IBAction)textFieldDidEndEditing:(UITextField *)textField
{
self.actifText = nil;
}
-(void) keyboardWillShow:(NSNotification *)note
{
// Get the keyboard size
CGRect keyboardBounds;
[[note.userInfo valueForKey:UIKeyboardFrameBeginUserInfoKey] getValue: &keyboardBounds];
// Detect orientation
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
CGRect frame = self.myTableView.frame;
// Start animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.3f];
// Reduce size of the Table view
if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown)
frame.size.height -= keyboardBounds.size.height;
else
frame.size.height -= keyboardBounds.size.width;
// Apply new size of table view
self.myTableView.frame = frame;
// Scroll the table view to see the TextField just above the keyboard
if (self.actifText)
{
CGRect textFieldRect = [self.myTableView convertRect:self.actifText.bounds fromView:self.actifText];
[self.myTableView scrollRectToVisible:textFieldRect animated:NO];
}
[UIView commitAnimations];
}
-(void) keyboardWillHide:(NSNotification *)note
{
// Get the keyboard size
CGRect keyboardBounds;
[[note.userInfo valueForKey:UIKeyboardFrameBeginUserInfoKey] getValue: &keyboardBounds];
// Detect orientation
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
CGRect frame = self.myTableView.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.3f];
// Increase size of the Table view
if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown)
frame.size.height += keyboardBounds.size.height;
else
frame.size.height += keyboardBounds.size.width;
// Apply new size of table view
self.myTableView.frame = frame;
[UIView commitAnimations];
}
@end
class ViewController: UIViewController, UITextFieldDelegate {
@IBOutlet weak var activeText: UITextField!
@IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
NSNotificationCenter.defaultCenter().addObserver(self,
selector: Selector("keyboardWillShow:"),
name: UIKeyboardWillShowNotification,
object: nil)
NSNotificationCenter.defaultCenter().addObserver(self,
selector: Selector("keyboardWillHide:"),
name: UIKeyboardWillHideNotification,
object: nil)
}
func textFieldDidBeginEditing(textField: UITextField) {
activeText = textField
}
func textFieldDidEndEditing(textField: UITextField) {
activeText = nil
}
func keyboardWillShow(note: NSNotification) {
if let keyboardSize = (note.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
var frame = tableView.frame
UIView.beginAnimations(nil, context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(0.3)
frame.size.height -= keyboardSize.height
tableView.frame = frame
if activeText != nil {
let rect = tableView.convertRect(activeText.bounds, fromView: activeText)
tableView.scrollRectToVisible(rect, animated: false)
}
UIView.commitAnimations()
}
}
func keyboardWillHide(note: NSNotification) {
if let keyboardSize = (note.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
var frame = tableView.frame
UIView.beginAnimations(nil, context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(0.3)
frame.size.height += keyboardSize.height
tableView.frame = frame
UIView.commitAnimations()
}
}
}
Upvotes: 71
Reputation: 355
An example in Swift, using the exact point of the text field from Get indexPath of UITextField in UITableViewCell with Swift:
func textFieldDidBeginEditing(textField: UITextField) {
let pointInTable = textField.convertPoint(textField.bounds.origin, toView: self.accountsTableView)
let textFieldIndexPath = self.accountsTableView.indexPathForRowAtPoint(pointInTable)
accountsTableView.scrollToRowAtIndexPath(textFieldIndexPath!, atScrollPosition: .Top, animated: true)
}
Upvotes: 2
Reputation: 1771
Here is my solution inspired by "Event edit" screen from iOS7 Calendar app.
One of key points of this solution is that keyboard is dismissed when user scrolls table.
Implementation:
1) Add property that will store selected textfield:
@property (strong) UITextField *currentTextField;
and BOOL variable that we will use to check if we need to hide keyboard when user scrolls table.
BOOL hideKeyboardOnScroll;
2) Handle UITextField delegate callbacks:
#pragma mark - UITextFieldDelegate
- (void) textFieldDidBeginEditing: (UITextField *) textField {
self.currentTextField = textField;
}
- (void) textFieldDidEndEditing: (UITextField *) textField {
self.currentTextField = nil;
}
- (BOOL) textFieldShouldReturn: (UITextField *) textField {
[textField resignFirstResponder];
CGPoint newContentOffset = CGPointZero;
if (tableView.contentSize.height > tableView.frame.size.height) {
newContentOffset.y = MIN(tableView.contentOffset.y, tableView.contentSize.height - tableView.frame.size.height);
}
[tableView setContentOffset: newContentOffset animated: YES];
return YES;
}
3) Handle UIScrollViewDelegate method to check that user scroll view.
#pragma mark - UIScrollViewDelegate
- (void) scrollViewDidScroll: (UIScrollView *) scrollView {
if (hideKeyboardOnScroll == YES) {
[self.currentTextField resignFirstResponder];
}
}
4) Subscribe to keyboard notifications in viewcontroller's [viewWillAppear] method and unsubscribe in [viewWillDisappear] method.
- (void) viewWillAppear: (BOOL) animated {
[super viewWillAppear: animated];
[ [NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWillShow:)
name: UIKeyboardWillShowNotification object: nil];
[ [NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWillHide:)
name: UIKeyboardWillHideNotification object: nil];
}
- (void) viewWillDisappear: (BOOL) animated {
[super viewWillDisappear: animated];
[ [NSNotificationCenter defaultCenter] removeObserver: self name: UIKeyboardDidShowNotification object: nil];
[ [NSNotificationCenter defaultCenter] removeObserver: self name: UIKeyboardWillHideNotification object: nil];
}
5) Handle keyboard notifications:
- (void) keyboardWillShow: (NSNotification *) notification {
CGRect keyboardFrame = [ [ [notification userInfo] objectForKey: UIKeyboardFrameBeginUserInfoKey] CGRectValue];
// Find cell with textfield.
CGRect textFieldFrame = [tableView convertRect: self.currentTextField.frame fromView: self.currentTextField];
NSIndexPath *indexPath = [tableView indexPathForRowAtPoint: textFieldFrame.origin];
UITableViewCell *cell = [tableView cellForRowAtIndexPath: indexPath];
//
// Shrink tableView size.
CGRect tableViewFrame = tableView.frame;
tableView.frame = CGRectMake(tableView.frame.origin.x, tableView.frame.origin.y, tableView.frame.size.width,
self.view.frame.size.height - tableView.frame.origin.y - keyboardFrame.size.height);
//
// Check if cell is visible in shrinked table size.
BOOL cellIsFullyVisible = YES;
if ( cell.frame.origin.y < tableView.contentOffset.y ||
(cell.frame.origin.y + cell.frame.size.height) > (tableView.contentOffset.y + tableView.frame.size.height) ) {
cellIsFullyVisible = NO;
}
//
// If cell is not fully visible when scroll table to show cell;
if (cellIsFullyVisible == NO) {
CGPoint contentOffset = CGPointMake(tableView.contentOffset.x, CGRectGetMaxY(cell.frame) - tableView.frame.size.height);
if (cell.frame.origin.y < tableView.contentOffset.y) {
contentOffset.y = cell.frame.origin.y;
}
contentOffset.y = MAX(0, contentOffset.y);
// For some reason [setContentOffset] is called without delay then
// this code may not work for some cells. That why we call it with brief delay.
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[UIView animateWithDuration: 0.5 animations:^{
[tableView setContentOffset: contentOffset animated: NO];
} completion: ^(BOOL finished) {
hideKeyboardOnScroll = YES;
}];
});
} else {
hideKeyboardOnScroll = YES;
}
//
// Finally restore original table frame.
tableView.frame = tableViewFrame;
//
}
- (void) keyboardWillHide: (NSNotification *) notification {
[super keyboardWillHide: notification];
hideKeyboardOnScroll = NO;
}
Upvotes: 0
Reputation: 1427
I think the best way is through UITableViewController.
If you want a UITableView in a UIViewController, just make a ContentView with an embedded UITableViewController and put the following lines in the viedDidLoad of the UIViewController:
self.tableView = ((UITableViewController*)self.childViewControllers[0]).tableView;
self.tableView.delegate = self;
self.tableView.dataSource = self;
Easy ;)
Upvotes: 0
Reputation: 607
The function that does the scrolling could be much simpler:
- (void) textFieldDidBeginEditing:(UITextField *)textField {
UITableViewCell *cell;
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) {
// Load resources for iOS 6.1 or earlier
cell = (UITableViewCell *) textField.superview.superview;
} else {
// Load resources for iOS 7 or later
cell = (UITableViewCell *) textField.superview.superview.superview;
// TextField -> UITableVieCellContentView -> (in iOS 7!)ScrollView -> Cell!
}
[tView scrollToRowAtIndexPath:[tView indexPathForCell:cell] atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
That's it. No calculations at all.
Upvotes: 94
Reputation:
I'm using these and they work like a charm:
BSKeyboardControls - BSKeyboardControls github
TPKeyboardAvoiding - TPKeyboardAvoiding github
Upvotes: 1
Reputation: 376
I use this often in my projects. This solution works with scrollviews, tableviews or collectionviews and it’s easy to setup. It also automatically hooks up “Next” buttons on the keyboard to switch through the text fields.
Check it here
Upvotes: 1
Reputation: 7797
I will throw my solution (Or QuickDialog's that is) into the hat. Basically wait to animate to the scrolling. It would be nice to get the keyboard animation JIT instead of the magic number.
-(void)textFieldDidBeginEditing:(UITextField *)textField
{
if (textField == self.emailTextField) {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 50 * USEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[self.tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
});
}
}
Upvotes: 1
Reputation: 11
Easy and fast solution.
I just scroll to the right cell whenever scrolling happens
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
Assuming I know table now is in this mode "_keepMyCellOnTop" & I know selected cell "_selectedCellIndex" or scroll to selected cell
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
if (_keepMyCellOnTop)
{
[self.tableView scrollToRowAtIndexPath:_selectedCellIndex atScrollPosition:UITableViewScrollPositionTop animated:NO];
}
}
This will prevent scrolling.
Placing the code in -(void) scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView
will result a scroll up and down
Upvotes: 1
Reputation: 12043
I just looked again into the iOS 5.0 lib reference and found this section titled "Moving Content That Is Located Under the Keyboard": TextAndWebiPhoneOS KeyboardManagement
Is this new since iOS 5, perhaps? I haven't read into it yet as I'm in the middle of something else, but perhaps others know more and can enlighten me and others here.
Does the Apple doc supersede what's been discussed here or is the information here still useful to iOS 5 SDK users?
Upvotes: 0
Reputation: 1
UITableViewController
does the Scrolling automatically, indeed.
The difference compared to using a UIViewController
is, that you have to create Navbar-Buttonitems programmatically by using the NavigationController
, when using a TableViewController
.
Upvotes: 1
Reputation: 54111
If you can use UITableViewController
, you get the functionality for free. Sometimes, however, this is not an option, specifically if you need multiple views not just the UITableView
.
Some of the solutions presented here don't work on iOS ≥4, some don't work on iPad or in landscape mode, some don't work for Bluetooth keyboards (where we don't want any scrolling), some don't work when switching between multiple text fields. So if you choose any solution, make sure to test these cases. This is the solution we use used in InAppSettingsKit:
- (void)_keyboardWillShow:(NSNotification*)notification {
if (self.navigationController.topViewController == self) {
NSDictionary* userInfo = [notification userInfo];
// we don't use SDK constants here to be universally compatible with all SDKs ≥ 3.0
NSValue* keyboardFrameValue = [userInfo objectForKey:@"UIKeyboardBoundsUserInfoKey"];
if (!keyboardFrameValue) {
keyboardFrameValue = [userInfo objectForKey:@"UIKeyboardFrameEndUserInfoKey"];
}
// Reduce the tableView height by the part of the keyboard that actually covers the tableView
CGRect windowRect = [[UIApplication sharedApplication] keyWindow].bounds;
if (UIInterfaceOrientationLandscapeLeft == self.interfaceOrientation ||UIInterfaceOrientationLandscapeRight == self.interfaceOrientation ) {
windowRect = IASKCGRectSwap(windowRect);
}
CGRect viewRectAbsolute = [_tableView convertRect:_tableView.bounds toView:[[UIApplication sharedApplication] keyWindow]];
if (UIInterfaceOrientationLandscapeLeft == self.interfaceOrientation ||UIInterfaceOrientationLandscapeRight == self.interfaceOrientation ) {
viewRectAbsolute = IASKCGRectSwap(viewRectAbsolute);
}
CGRect frame = _tableView.frame;
frame.size.height -= [keyboardFrameValue CGRectValue].size.height - CGRectGetMaxY(windowRect) + CGRectGetMaxY(viewRectAbsolute);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];
_tableView.frame = frame;
[UIView commitAnimations];
UITableViewCell *textFieldCell = (id)((UITextField *)self.currentFirstResponder).superview.superview;
NSIndexPath *textFieldIndexPath = [_tableView indexPathForCell:textFieldCell];
// iOS 3 sends hide and show notifications right after each other
// when switching between textFields, so cancel -scrollToOldPosition requests
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[_tableView scrollToRowAtIndexPath:textFieldIndexPath atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
}
}
- (void) scrollToOldPosition {
[_tableView scrollToRowAtIndexPath:_topmostRowBeforeKeyboardWasShown atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
- (void)_keyboardWillHide:(NSNotification*)notification {
if (self.navigationController.topViewController == self) {
NSDictionary* userInfo = [notification userInfo];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]];
_tableView.frame = self.view.bounds;
[UIView commitAnimations];
[self performSelector:@selector(scrollToOldPosition) withObject:nil afterDelay:0.1];
}
}
Here's the full code of the class in InAppSettingsKit. To test it, use the "Complete List" child pane where you can test the scenarios mentioned above.
Upvotes: 35
Reputation: 33
My approach:
I first subclass UITextField and add an indexPath property. In the cellFor... Method i hand over the indexPath property.
Then I add following code:
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:textField.indexPath];
CGPoint cellPoint = [cell convertPoint:textField.center toView:self.tableView];
[UIView animateWithDuration:0.3 animations:^(void){self.tableView.contentOffset = CGPointMake(0, cellPoint.y-50);}];
to the textFieldShould/WillBegin...etc.
When the Keyboard disappears you have to reverse it with:
[UIView animateWithDuration:0.3 animations:^(void){self.tableView.contentOffset = CGPointMake(0, 0);}];
Upvotes: 5
Reputation: 468
I think there is no "right" way to do this. You have to choose the best fit solution for your use case.
In my iPad App I have a UIViewController
that is presented modal as UIModalPresentationFormSheet
and consists of an UITableView
. This table contains two UITextFields
per cell.
Just calling scrollToRowAtIndexPath:atScrollPosition:animated:
in the textFieldDidBeginEditing:
method doesn't work for me. Therefore I have created a tableFooterView
:
- (void)viewDidLoad
{
[super viewDidLoad];
m_footerView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, m_tableView.frame.size.width, 300.0f)];
[m_footerView setBackgroundColor:[UIColor clearColor]];
[m_tableView setTableFooterView:m_footerView];
[m_footerView release];
}
The idea is that keyboard hides the tableFooterView
and not the UITextFields
. So the tableFooterView
must be high enough. After that you can use scrollToRowAtIndexPath:atScrollPosition:animated:
in the textFieldDidBeginEditing:
method.
I think it's also possible to show and hide the tableFooterView
dynamically by adding the observers for the keyboard notifications but I haven't tried it yet:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWillShow:(NSNotification *)notification
{
[m_tableView setTableFooterView:m_footerView];
}
- (void)keyboardWillHide:(NSNotification *)notification
{
[m_tableView setTableFooterView:nil];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
Upvotes: 0
Reputation: 7089
I have just solved such a problem by myself after I referred a mass of solutions found via Google and Stack Overflow.
First, please assure that you have set up an IBOutlet of your UIScrollView, Then please take a close look at Apple Doc: Keyboard Management. Finally, if you can scroll the background, but the keyboard still covers the Text Fields, please have a look at this piece of code:
// If active text field is hidden by keyboard, scroll it so it's visible
// Your application might not need or want this behavior.
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
if (aRect.size.height < activeField.frame.origin.y+activeField.frame.size.height) {
CGPoint scrollPoint = CGPointMake(0.0, activeField.frame.origin.y+activeField.frame.size.height-aRect.size.height);
[scrollView setContentOffset:scrollPoint animated:YES];
The main difference between this piece and Apple's lies in the if condition. I believe apple's calculation of scroll distance and condition of whether text field covered by keyboard are not accurate, so I made my modification as above.
Let me know if it works
Upvotes: 2
Reputation: 515
i may have missed this, as i didn't read the whole post here, but what i came up with seems deceptively simple. i haven't put this through the wringer, testing in all situations, but it seems like it should work just fine.
simply adjust the contentInset of the tableview by the height of the keyboard, and then scroll the cell to the bottom:
- (void)keyboardWasShown:(NSNotification *)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
self.myTableView.contentInset = contentInsets;
self.myTableView.scrollIndicatorInsets = contentInsets;
[self.myTableView scrollToRowAtIndexPath:self.currentField.indexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES];
}
and of course
- (void)keyboardWasHidden:(NSNotification *)aNotification
{
[UIView animateWithDuration:.3 animations:^(void)
{
self.myTableView.contentInset = UIEdgeInsetsZero;
self.myTableView.scrollIndicatorInsets = UIEdgeInsetsZero;
}];
}
is this too simple? am i missing something? so far it is working for me fine, but as i said, i haven't put it through the wringer...
Upvotes: 41
Reputation: 4215
Here is how I made this work, which is a mixture of Sam Ho and Marcel W's answers, and some of my own bug fixes made to my crappy code. I was using a UITableViewController. The table now resizes correctly when the keyboard is shown.
1) In viewDidLoad
I added:
self.tableView.autoresizingMask = UIViewAutoresizingFlexibleHeight;
2) I had forgotten to call the super
equivalents in viewWillAppear
and awakeFromNib
. I added these back in.
Upvotes: 1
Reputation: 7708
Very interesting discussion thread, i also faced the same problem may be worse one because
So read the threads here and implemented my version, which helped me in pushing up my contents in iPad in landscape mode. Here is code ( this is not fool proof and all, but it fixed my issue) First u need to have a delegate in your custom cell class, which on editing begins, sends the textfield to ur viewcontroller and set the activefield = theTextField there
// IMPLEMENTED TO HANDLE LANDSCAPE MODE ONLY
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbValue = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
CGRect aRect = myTable.frame;
CGSize kbSize = CGSizeMake(kbValue.height, kbValue.width);
aRect.size.height -= kbSize.height+50;
// This will the exact rect in which your textfield is present
CGRect rect = [myTable convertRect:activeField.bounds fromView:activeField];
// Scroll up only if required
if (!CGRectContainsPoint(aRect, rect.origin) ) {
[myTable setContentOffset:CGPointMake(0.0, rect.origin.y) animated:YES];
}
}
// Called when the UIKeyboardWillHideNotification is sent
- (void)keyboardWillHide:(NSNotification*)aNotification
{
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
myTable.contentInset = contentInsets;
myTable.scrollIndicatorInsets = contentInsets;
NSDictionary* info = [aNotification userInfo];
CGSize kbValue = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
CGSize kbSize = CGSizeMake(kbValue.height, kbValue.width);
CGRect bkgndRect = activeField.superview.frame;
bkgndRect.size.height += kbSize.height;
[activeField.superview setFrame:bkgndRect];
[myTable setContentOffset:CGPointMake(0.0, 10.0) animated:YES];
}
-anoop4real
Upvotes: 2