Reputation: 198
I am trying to draw an image on a canvas, in HTML5. For some reason, the image simply isn't drawn onto the canvas
, and there are no errors in the console. Here is my code:
<!DOCTYPE html>
<html>
<body>
<img id="image" src="Images/player.png"></img>
<canvas id="canvas" width="1000" height="750"></canvas>
<script>
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var image = document.getElementById("image");
context.fillStyle = "lightblue";
context.fillRect(0, 0, 1000, 750);
context.drawImage(image, 0, 0);
</script>
</body>
</html>
Can somebody help? Thanks.
Upvotes: 1
Views: 91
Reputation: 15166
You need to add an event listener to the img
tag called load
. Then in the callback you can call drawImage
with the provided img
element.
You can do something like this - I have added one stackoverflow image for representation:
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
const image = document.getElementById("image");
context.fillStyle = "lightblue";
context.fillRect(0, 0, 1000, 750);
image.addEventListener('load', e => context.drawImage(image, 0, 0));
<img id="image" src="https://stackoverflow.blog/wp-content/themes/stackoverflow-oct-19/images2/header-podcast.svg" height="100px"></img>
<canvas id="canvas" width="1000" height="750"></canvas>
From the documentation: Drawing an image to the canvas
I hope this helps!
Upvotes: 1