Reputation: 55
I tried to make a runnable JAR, but for some reason I couldn't get my game to play. I did some research and ran it through my command prompt to try to find the error and I got this below. So obviously I know the issue I just need to fix it. I have the audio file in my res folder which is in my src. So if it is already in the program I can't figure out why I would get this error. Thoughts?
Exception in thread "main" java.lang.NullPointerException
at java.base/java.util.Objects.requireNonNull(Unknown Source)
at java.desktop/javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at builder.AudioPlayer.playMenuSound(AudioPlayer.java:20)
at builder.Game.<init>(Game.java:56)
at builder.Game.main(Game.java:61)
package builder;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class AudioPlayer {
private static Clip play;
public static void playMenuSound()
{
try {
//AudioInputStream menuSound = AudioSystem.getAudioInputStream(new File("src/res/introSong.wav")); //Take in audio from res folder
AudioInputStream menuSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("introSong.wav"));
play = AudioSystem.getClip(); //
play.open(menuSound); //Play the sound
FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
volume.setValue(1.0f); //0.0 - 1.0 volume
play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
}catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
e.printStackTrace();
}
}
public static void playGameSound()
{
try {
//AudioInputStream gameSound = AudioSystem.getAudioInputStream(new File("src/res/inGame.wav")); //Take in audio from res folder
AudioInputStream gameSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("inGame.wav"));
play = AudioSystem.getClip(); //
play.open(gameSound); //Play the sound
FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
volume.setValue(0.5f); //0.0 - 1.0 volume
play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
}catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
e.printStackTrace();
}
}
public static void stopMusic()
{
play.close(); //Stop music
}
}
Upvotes: 0
Views: 64
Reputation: 7910
I have had success with the following form for setting up Clips. Perhaps it will work for you.
URL url = this.getClass().getResource("audio/" + filename);
AudioInputStream ais = AudioSystem.getAudioInputStream(url);
DataLine.Info info = new DataLine.Info(Clip.class, ais.getFormat());
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(ais);
The method getResource
returns a URL
. The method getResourceAsStream
returns an InputStream
. A URL
works as a way to address a file within a jar.
In this example, the file in which the code resides is a parent to the folder "/audio" and the audio resource is in the "/audio" folder.
The following form works for me if you desire to call the loader as a static method.
URL url = AudioPlayer.class.getResource("audio/" + filename);
Upvotes: 0
Reputation: 790
The problem in your code is where you're trying to instantiate your file with a new
reference, here:
AudioInputStream gameSound = AudioSystem.getAudioInputStream(new File("src/res/inGame.wav"));
Instead of doing that, you need to get your file as a resource
using a ClassLoader, since it is located inside the resource (res) folder.
Here is how your code should look like:
AudioInputStream gameSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("inGame.wav"));
Same should be done in with your introSong.wav
in the playMenuSound()
method. The code should look something like
AudioInputStream gameSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("introSong.wav"));
I really hope this solves your problem.
Upvotes: 2