Reputation: 269
Like the title says, I'm trying to use an @EnvironmentObject that holds data to populate and update a List automatically in SwiftUI.
For context, I'm building an app that is supposed to show a list of locations. The location data will be shown in multiple places of my app and will be changing during use, so I thought an @EnvironmentObject would be perfect for holding the data. But, I'm having trouble feeding an @EnvironmentObject to populate a List() and having the list update as the @EnvironmentObject changes.
Below is the struct I created for the location data I want to display:
struct ListVenue : Identifiable {
var id = UUID()
var name: String
var formatted_address : String?
var website : String?
}
Below is my SceneDelegate.swift file, where I create the @EnvironmentObject and the class it references:
import UIKit
import SwiftUI
class venDataArray: ObservableObject {
var array : [ListVenue] = [ListVenue(name: "test_name")]
}
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
@EnvironmentObject var VDArray: venDataArray
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(VDArray)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
And, here is the my ContentView.swift file where I want to use the @EnvironmentObject above to populate and update a List() automatically:
import SwiftUI
struct ContentView: View {
@EnvironmentObject var VDArray: venDataArray
var body: some View {
VStack(alignment: .leading) {
Text("Location List")
// This is where im failing at having a list take in an @EnvironmentObject
List(VDArray) { ListVenue in
// vvv This is the view I want displayed for each item in the @EnvironmentObject vvv
VenueRowTest()
}
}
}
Can anyone show me how to alter my code so that I can display and update data in a list using an @EnvironmentObject??
Or is there a better way to implement a dynamic List?
Upvotes: 1
Views: 1347
Reputation: 199
Have a look at the following tutorials:
How to use environmentobject to share data
First You need a @Published property wrapper for your code to work.
class VenDataArray: ObservableObject {
@Published var array : [ListVenue] = [ListVenue(name: "test_name")]
}
Than adjust yout Scene delegate
var window: UIWindow?
var vDArray = VenDataArray()
let contentView = ContentView().environmentObject(vDArray)
Note: I have adjusted the variables with lowerCamelCase acc. to the API design guidelines
Upvotes: 3