Reputation: 485
I am trying to run the minimal example from the BokehJS user guide.
I created an html file with the following code (pasted from the above link):
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Complete Example</title>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-1.4.0.min.js"></script>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-widgets-1.4.0.min.js"></script>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-tables-1.4.0.min.js"></script>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-gl-1.4.0.min.js"></script>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-api-1.4.0.min.js"></script>
<script>
//The order of CSS and JS imports above is important.
</script>
<script>
// create a data source to hold data
var source = new Bokeh.ColumnDataSource({
data: { x: [], y: [] }
});
// make a plot with some tools
var plot = Bokeh.Plotting.figure({
title:'Example of Random data',
tools: "pan,wheel_zoom,box_zoom,reset,save",
height: 300,
width: 300
});
// add a line with data from the source
plot.line({ field: "x" }, { field: "y" }, {
source: source,
line_width: 2
});
// show the plot, appending it to the end of the current section
Bokeh.Plotting.show(plot);
function addPoint() {
// add data --- all fields must be the same length.
source.data.x.push(Math.random())
source.data.y.push(Math.random())
// notify the DataSource of "in-place" changes
source.change.emit()
}
var addDataButton = document.createElement("Button");
addDataButton.appendChild(document.createTextNode("Add Some Data!!!"));
document.currentScript.parentElement.appendChild(addDataButton);
addDataButton.addEventListener("click", addPoint);
addPoint();
addPoint();
</script>
</head>
<body>
</body>
</html>
That should create a page with a plot. Instead, I get an empty page after opening the file in the browser.
What's going on here? Why is access to the bokehJS source code forbidden?
Upvotes: 0
Views: 549
Reputation: 34568
The JS code that actually adds BokehJS content needs to run in the <body>
not in the <head>
. Additionally, you don't need to include the JS files for the widgets, tables, or webgl, if you are not using those features. Here is a complete version, updated:
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Complete Example</title>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-1.4.0.min.js"></script>
<script type="text/javascript" src="https://cdn.bokeh.org/bokeh/release/bokeh-api-1.4.0.min.js"></script>
</head>
<body>
<script>
// create a data source to hold data
var source = new Bokeh.ColumnDataSource({
data: { x: [], y: [] }
});
// make a plot with some tools
var plot = Bokeh.Plotting.figure({
title:'Example of Random data',
tools: "pan,wheel_zoom,box_zoom,reset,save",
height: 300,
width: 300
});
// add a line with data from the source
plot.line({ field: "x" }, { field: "y" }, {
source: source,
line_width: 2
});
// show the plot, appending it to the end of the current section
Bokeh.Plotting.show(plot);
function addPoint() {
// add data --- all fields must be the same length.
source.data.x.push(Math.random())
source.data.y.push(Math.random())
// notify the DataSource of "in-place" changes
source.change.emit()
}
var addDataButton = document.createElement("Button");
addDataButton.appendChild(document.createTextNode("Add Some Data!!!"));
document.currentScript.parentElement.appendChild(addDataButton);
addDataButton.addEventListener("click", addPoint);
addPoint();
addPoint();
</script>
</body>
</html>
Upvotes: 1