Reputation: 51
I am learning pygame by making a simple game. Here is the code: Main script:
import pygame
from gracz2 import SpriteGenerator
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
GREEN = ( 0, 255, 0)
RED = ( 255, 0, 0)
BLUE = ( 0, 0, 255)
pygame.init()
pygame.display.set_caption("Super Gra!")
screen_height = 720
screen_width = 1280
screen = pygame.display.set_mode((screen_width, screen_height))
all_sprites_list = pygame.sprite.Group()
playerSprite = SpriteGenerator(1,150,150)
playerSprite.rect.x = (screen_width/2 - 75)
playerSprite.rect.y = 550
all_sprites_list.add(playerSprite)
clock = pygame.time.Clock()
mainloop = True
playtime = 0
while mainloop:
for event in pygame.event.get():
# User presses QUIT-button.
if event.type == pygame.QUIT:
mainloop = False
elif event.type == pygame.KEYDOWN:
# User presses ESCAPE-Key
if event.key == pygame.K_ESCAPE:
mainloop = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerSprite.moveLeft(8)
if keys[pygame.K_RIGHT]:
playerSprite.moveRight(8)
milliseconds = clock.tick(60)
playtime += milliseconds / 1000.0
all_sprites_list.update()
pygame.display.set_caption("Czas gry: " + str(round(playtime,1)) + " sekund")
# Refresh the screen
screen.fill(BLACK)
all_sprites_list.draw(screen)
screen.blit(playerSprite.image, (playerSprite.rect.x,playerSprite.rect.y))
pygame.display.flip()
print(all_sprites_list.sprites())
print(all_sprites_list)
print(playerSprite.rect.x)
print(playerSprite.rect.y)
pygame.quit()
and another file called "gracz2.py":
import pygame
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
class SpriteGenerator(pygame.sprite.Sprite):
#This class represents a player. It derives from the "Sprite" class in Pygame.
def __init__(self, type, width, height):
# Call the parent class (Sprite) constructor
super().__init__()
# Pass in the color of the player, and its x and y position, width and height.
# Set the background color and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
if type == 1:
self.image = pygame.image.load("sprite-ufo.gif").convert_alpha()
elif type == 2:
self.image = pygame.image.load("sprite-bomb.jpg").convert_alpha()
# Fetch the rectangle object that has the dimensions of the image.
self.rect = self.image.get_rect()
def moveRight(self, pixels):
self.rect.x += pixels
def moveLeft(self, pixels):
self.rect.x -= pixels
It could be done in one file but the code is more readable for me this way.
around line 50 i call all_sprites_list.draw(screen)
which to my understanding should blit all the sprites contained in all_sprites_list
but it does nothing.
I have to use screen.blit(playerSprite.image, (playerSprite.rect.x,playerSprite.rect.y))
to manually blit the sprite.
As i am going to add generate lots of sprites later i can't blit them all manually.
Why doesn't all_sprites_list.draw(screen)
work as intended?
It's probably a stupid mistake in the code but I am trying to find for over an hour now and I am unable to locate it.
Upvotes: 1
Views: 1435
Reputation: 51
Turns out that when i restart my PC the draw() function works fine. I don't know what caused it first, sorry for asking without following the first rule of IT troubleshooting first (restart and try again) PS: thank you furas for your answers
Upvotes: 1