Robinson
Robinson

Reputation: 10122

Fast, templated, C++ Octree implementation

I've been searching high and low (mostly on google) for a fast, efficient, templated (ie. with STL-like properties) octree implementation, without success. I want to use this in the context of a 3D scene graph.

Does such a thing exist, or do people generally roll their own? I'm hoping my friends at stackoverflow will know where to find one.

Upvotes: 35

Views: 52049

Answers (3)

Janus Troelsen
Janus Troelsen

Reputation: 21270

Upvotes: 15

Jeroen Baert
Jeroen Baert

Reputation: 1314

Also recently released: http://www.openvdb.org/

A volume hierarchy format by Dreamworks.

Upvotes: 10

Related Questions