Reputation: 14625
Im trying to create a parser which sould transalte english sentences into drawn shapes on a canvas. For example: "Create a red box" should create a box on the canvas which is red.
I came up with this grammar file from a tutorial at your wiki. Dont know if it is correct, would be nice if someone could check it =)
grammar Shrdlu;
tokens {
//operational tokens
MOVE = 'move';
TRANSFORM = 'transform';
CREATE = 'create';
MAKE = 'make';
ADD = 'add';
REMOVE = 'remove';
DELETE = 'delete';
//shape tokens
BOX = 'box';
RECTANGLE = 'rectangel';
CIRCLE = 'circle';
TRIANGLE = 'triangle';
SHAPE = 'shape';
SQUARE = 'square';
//color tokens
RED = 'red';
BLUE = 'blue';
GREEN = 'green';
BLACK = 'black';
PURPLE = 'purple';
YELLOW = 'yellow';
ORANGE = 'orange';
PINK = 'pink';
//size tokens
BIG = 'big';
LARGE = 'large';
TALL = 'tall';
SMALL = 'small';
TINY = 'tiny';
SHORT = 'short';
//relation size
BIGGEST = 'biggest';
LARGEST = 'largest';
TALLEST = 'tallest';
SMALLEST = 'smallest';
SHORTEST = 'shortest';
//argument size
BIGGER = 'bigger';
SMALLER = 'smaller';
SHORTER = 'shorter';
TALLER = 'taller';
LARGER = 'larger';
//alignment tokens
LEFT = 'left';
RIGHT = 'right';
OVER = 'over';
UNDER = 'under';
ABOVE = 'above';
BELOW = 'below';
TOP = 'top';
BOTTOM = 'bottom';
//prefix tokens
A = 'a';
AN = 'an';
ALL = 'all';
ANY = 'any';
EACH = 'each';
THE = 'the';
}
/*------------------------------------------------------------------
* PARSER RULES
*------------------------------------------------------------------*/
command
: sentence EOF
|
;
sentence
: WS? action WS object (WS argument)? WS?
;
action
: MOVE
| TRANSFORM
| CREATE
| MAKE
| ADD
| REMOVE
| DELETE
;
object
: prefix WS (property WS)? shape (WS relation WS object)?
;
a rgument
: color
| sizearg
| alignment
;
prefix
: A
| AN
| ALL
| ANY
| EACH
| THE
;
shape
: BOX
| RECTANGLE
| CIRCLE
| TRIANGLE
| SHAPE
| SQUARE
;
property
: size (WS property)?
| color (WS property)?
;
size
: BIG
| LARGE
| TALL
| SMALL
| TINY
| SHORT
;
sizearg
: BIGGER
| LARGER
| SMALLER
| TALLER
| SHORTER
;
relsize
: BIGGEST
| SMALLEST
| TALLEST
| LARGEST
;
relation
: alignment
| relsize
;
color
: RED
| BLUE
| GREEN
| BLACK
| PURPLE
| YELLOW
| ORANGE
| PINK
;
alignment
: LEFT
| RIGHT
| OVER
| UNDER
| ABOVE
| BELOW
| TOP
| BOTTOM
;
/*------------------------------------------------------------------
* LEXER RULES
*------------------------------------------------------------------*/
NEWLINE
: '\r'? '\n'
;
WS
: (' '|'\t'|'\n'|'\r')+ {skip();}
;
Then i used this code to generate the lexer and parser. What is my next step. How do i use the parser to, for example transalte "create" into the creation of an object. Could someone point me in the right direction?
Upvotes: 0
Views: 408
Reputation: 170138
Because of {skip();}
in the WS
rule, your lexer will never create any WS
tokens. So parser rules that have WS
in them, like the sentence
rule, will never match. So in that sense, you grammar is wrong.
Richard wrote:
into the creation of an object.
You can give your parser custom attributes, like a Graphics
object you're going to paint on (see the @parser::members { ... }
section of the grammar below). And embed custom code inside your grammar rules between {
and }
. As a demo I only added some System.out.println
's, but you should replace those with your actual painting, of course. I also removed the WS
tokens from your parser rules (also note that Create
does not equal create
!).
The modified grammar:
grammar Shrdlu;
tokens {
//operational tokens
MOVE = 'move';
TRANSFORM = 'transform';
CREATE = 'create';
MAKE = 'make';
ADD = 'add';
REMOVE = 'remove';
DELETE = 'delete';
//shape tokens
BOX = 'box';
RECTANGLE = 'rectangel';
CIRCLE = 'circle';
TRIANGLE = 'triangle';
SHAPE = 'shape';
SQUARE = 'square';
//color tokens
RED = 'red';
BLUE = 'blue';
GREEN = 'green';
BLACK = 'black';
PURPLE = 'purple';
YELLOW = 'yellow';
ORANGE = 'orange';
PINK = 'pink';
//size tokens
BIG = 'big';
LARGE = 'large';
TALL = 'tall';
SMALL = 'small';
TINY = 'tiny';
SHORT = 'short';
//relation size
BIGGEST = 'biggest';
LARGEST = 'largest';
TALLEST = 'tallest';
SMALLEST = 'smallest';
SHORTEST = 'shortest';
//argument size
BIGGER = 'bigger';
SMALLER = 'smaller';
SHORTER = 'shorter';
TALLER = 'taller';
LARGER = 'larger';
//alignment tokens
LEFT = 'left';
RIGHT = 'right';
OVER = 'over';
UNDER = 'under';
ABOVE = 'above';
BELOW = 'below';
TOP = 'top';
BOTTOM = 'bottom';
//prefix tokens
A = 'a';
AN = 'an';
ALL = 'all';
ANY = 'any';
EACH = 'each';
THE = 'the';
}
@parser::members {
private java.awt.Graphics graphics;
public ShrdluParser(TokenStream tokens, java.awt.Graphics g) {
super(tokens);
graphics = g;
}
}
/*------------------------------------------------------------------
* PARSER RULES
*------------------------------------------------------------------*/
command
: sentence EOF
|
;
sentence
: action object argument?
;
action
: MOVE
| TRANSFORM
| CREATE {System.out.println("I should create a ...");}
| MAKE
| ADD
| REMOVE
| DELETE
;
object
: prefix property? shape (relation object)?
;
argument
: color
| sizearg
| alignment
;
prefix
: A
| AN
| ALL
| ANY
| EACH
| THE
;
shape
: BOX {System.out.println("box ...");}
| RECTANGLE
| CIRCLE
| TRIANGLE
| SHAPE
| SQUARE
;
property
: size property?
| color property?
;
size
: BIG
| LARGE
| TALL
| SMALL
| TINY
| SHORT
;
sizearg
: BIGGER
| LARGER
| SMALLER
| TALLER
| SHORTER
;
relsize
: BIGGEST
| SMALLEST
| TALLEST
| LARGEST
;
relation
: alignment
| relsize
;
color
: RED {System.out.println("red ...");}
| BLUE
| GREEN
| BLACK
| PURPLE
| YELLOW
| ORANGE
| PINK
;
alignment
: LEFT
| RIGHT
| OVER
| UNDER
| ABOVE
| BELOW
| TOP
| BOTTOM
;
NEWLINE
: '\r'? '\n'
;
WS
: (' '|'\t'|'\n'|'\r')+ {skip();}
;
which can be tested with the class:
import org.antlr.runtime.*;
public class Main {
public static void main(String[] args) throws Exception {
ANTLRStringStream in = new ANTLRStringStream("create a red box");
ShrdluLexer lexer = new ShrdluLexer(in);
CommonTokenStream tokens = new CommonTokenStream(lexer);
java.awt.Graphics g = null;
ShrdluParser parser = new ShrdluParser(tokens, g);
parser.command();
}
}
Create the lexer and parser from your grammar:
java -cp antlr-3.3.jar org.antlr.Tool Shrdlu.g
then compile all .java
source files:
javac -cp antlr-3.3.jar *.java
and run the Main class:
# *nix java -cp .:antlr-3.3.jar Main # Windows java -cp .;antlr-3.3.jar Main
which produces the following output:
I should create a ... red ... box ...
And one final thing, you can probably remove the NEWLINE
rule: your WS
rule catches such chars (and ignores them).
Upvotes: 2
Reputation: 199215
The next step should be to create a AST and walk it to take actions as you find nodes.
Mmhh it is a bit hard ( for me ) to explain how to proceed with this, but I strongly recommend you to buy this one book Language Implementation Patterns: Create Your Own Domain-Specific and General Programming Languages written by the ANTRL author. It describes clearly how to proceed.
I hope this helps.
Upvotes: 0