Reputation: 7342
In WPF on .Net 4 i had a similar loop spawning background work:
Point[] points = GetPoints();
List<Task> tasks = new List<Task>();
// loop bitmap
for (int x = 0; x < bitmap.Width; x++) {
for (int y = 0; y < bitmap.Height; y++) {
Task t = new Task((object point) => {
Point p = points[((Point)point).Y * bitmap.Width + ((Point)point).X];
p.CalculateInterference(); // a bit slow
}, new Point(x, y));
t.Start();
tasks.Add(t);
}
// after spawning tasks for all the Y column I need them to finish before proceeding
foreach (var t in tasks) {
t.Wait();
}
tasks.Clear();
}
This was easy with the Task class in .NET4, but on Silverlight 3 I don't see them...
What would be the easiest but still correct way to make this work in Silverlight without spawning Y threads in parallel, because Y can be a large value. It would be good it it uses the available CPU resources of the host...
Thanks!
Upvotes: 1
Views: 205
Reputation: 34250
For the .NET4 version you would be better off using Parallel.For
:
It is exactly for this kind of situation.
For Silverlight you can grow your own and here is some code to get you started:
See the section entitled Loop Tiling.
Upvotes: 3