mallwright
mallwright

Reputation: 1975

Why is the mutability of a variable not reflected in its type signature in Rust?

As I understand, mutability is not reflected in variables type signature. For example, these two references have the same type signature &i32:

let ref_foo : &i32 = &foo;
let mut ref_bar : &i32 = &bar;

Why is this the case? It seems like a pretty major oversight. I mean, even C/C++ does this more explictly with having two const to indicate that we have a const pointer to const data:

const int * const ptr_foo = &foo;
const int * ptr_bar = &bar;

Is there a better way of thinking about this?

Upvotes: 12

Views: 3790

Answers (3)

rodrigo
rodrigo

Reputation: 98516

Constants in C++ and Rust are fundamentally different. In C++ constness is a property of any type, while in Rust it is a property of a reference. Thus, in Rust there are not true constant types.

Take for example this C++ code:

void test() {
    const std::string x;
    const std::string *p = &x;
    const std::string &r = x;
}

Variable x is declared of constant type, so any reference created to it will be also to constant, and any attempt to modify it (with const_cast for exampe) will render undefined behavior. Note how const is part of the type of the object.

In Rust, however, there is no way to declare a constant variable:

fn test() {
    let x = String::new();
    let r = &x;

    let mut x = x; //moved, not copied, now it is mutable!
    let r = &mut x;
}

Here, the const-ness or mut-ness is not part of the type of the variable, but a property of each reference. And even the original name of the variable can be considered a reference.

Because when you declare a local variable, either in C++ or Rust, you are actually doing two things:

  • Creating the object itself.
  • Declaring a name to access the object, a reference of sorts.

When you write a C++ constant you are making both constant, the object and the reference. But in Rust there are no constant objects, so only the reference is constant. If you move the object you dispose the original name and bind to a new one, that may or may not be mutable.

Note that in C++ you cannot move a constant object, it will remain constant forever.

About having two consts for pointers, they are just the same in Rust, if you have two indirections:

fn test() {
    let mut x = String::new();
    let p: &mut String = &mut x;
    let p2: &&mut String = &p;
}

About what is better, that is a matter of taste, but remember all the weird things that a constant can do in C++:

  • A constant object is always constant, except when it is not: constructors and destructors.
  • A constant class with mutable members is not truly constant. mutable is not part of the type system, while Rust's Cell/RefCell are.
  • A class with constant member is a pain to work with: default constructors and copy/move operators do not work.

Upvotes: 4

Sven Marnach
Sven Marnach

Reputation: 602635

Mutability is a property of a binding in Rust, not a property of the type.

The sole owner of a value can always mutate it by moving it to a mutable binding:

let s = "Hi".to_owned();  // Create an owned value.
s.push('!');              // Error because s is immutable.
let mut t = s;            // Move owned value to mutable binding.
t.push('!');              // Now we can modify the string.

This shows that mutability is not a property of the type of a value, but rather of its binding. The code of course only works if the value isn't currently borrowed, which would block moving the value. A shared borrow is still guaranteed to be immutable.

Mutability of references is orthogonal to mutability of bindings. Rust uses the same mut keyword to disambiguate the two types of references, but it's a separate concept.

The interior mutability pattern is again orthogonal to the above, as it is part of the type. Types containing a Cell, RefCell or similar can be modified even when only holding a shared reference to them.

It's a common pattern to rebind a value as immutable once you are done mutating a value:

let mut x = ...;
// modify x ...
let x = x;

Ownership semantics and the type system in Rust are somewhat different than C++, and I prefer the Rust way. I don't think it's inherently less expressive, as you seem to suggest.

Upvotes: 22

mcarton
mcarton

Reputation: 30101

In C++ everything is mutable by default and the const keyword indicates that you want to change that behavior.

In Rust everything is immutable by default, and the mut keyword indicates that you want to change that behavior.

Note that for pointers, Rust does require either the mut or const keyword:

let ref_foo : *const i32 = &foo;
let mut ref_bar : *const i32 = &bar;

Your examples are therefore equivalent, but Rust is less verbose as it defaults to immutable.

even C/C++ does this better

Years of experiences in C++ and Rust development have convinced me that Rust's way of dealing with mutability (eg. defaulting to immutable, but there are other differences) is far better.

Upvotes: 0

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