Reputation: 1945
Consider:
function doKeyDown(event) {
switch (event.keyCode) {
case 32:
/* Space bar was pressed */
if (x == 4) {
setInterval(drawAll, 20);
}
else {
setInterval(drawAll, 20);
x += dx;
}
break;
}
}
I want to call drawAll()
once, not creating a loop that call drawAll
again and again. Should I use a recursive method for that or should I use clearInterval
?
How can I use clearInterval
?
Upvotes: 192
Views: 360493
Reputation: 13162
If we have to use timers, it's best to use setTimeout
instead of setInterval
.
This way the memory consumption stays low, and browser tabs won't freeze much overtime.
However there is an issue: the loops are not well cadenced, the next loop does run after all tasks completed. See the time loops are not equal and are increasing, little by little:
const timer = setTimeout(function tick(){
console.log("Hi!")
// <-- More jobs here -->
setTimeout(tick, 2000);
}, 2000);
We wouldn't try to create some music in this manner.
A proper more modern way is to NOT use interval
or timeout
at all, but instead to continuously check the date epoch and proceed accordingly.
To do so, we can use requestAnimationFrame
.
In this example, the next loop will be triggered AFTER all functions complete.
This does replace setInterval
very well and is more flexible, however this is still not optimal regarding the cadence, after many loops, the intervals are still shifting!!!
/* Countdown loop ----------------------------------------*/
let job = null, origin = new Date().getTime()
const timer = () => {
if (new Date().getTime() - 2000 > origin){
console.log("Hi!")
origin = new Date().getTime()
job = requestAnimationFrame(timer)
} else {
requestAnimationFrame(timer)
}
}
/* Start looping -----------------------------------------*/
requestAnimationFrame(timer)
To completely solve both issues:
The loops are well cadenced, and we don't bother with setInterval
any more. Every devices will adapt, they will just slow down their animationFrame
rate at their own cadence, but still be on time.
/* Timer loop ----------------------------------------*/
let job, origin = new Date().getTime(), i = 0;
const timer = () => {
if (new Date().getTime() - i > origin){
console.log("Hi!")
i = i + 2000
job = requestAnimationFrame(timer)
} else if (job !== null){
requestAnimationFrame(timer)
}
}
/* Start looping or start again ------------------------*/
requestAnimationFrame(timer)
// Stop the loop
// job = null
Upvotes: 1
Reputation: 4510
In my case, setInterval
returns a Node.js Timer object. Which, when I called clearInterval(timerobject)
, did not work.
I had to get the id first and call clearInterval:
clearInterval(timerobject._id)
Upvotes: 12
Reputation: 1075587
setInterval
sets up a recurring timer. It returns a handle that you can pass into clearInterval
to stop it from firing:
var handle = setInterval(drawAll, 20);
// When you want to cancel it:
clearInterval(handle);
handle = 0; // I just do this so I know I've cleared the interval
On browsers, the handle is guaranteed to be a number that isn't equal to 0
; therefore, 0
makes a handy flag value for "no timer set". (Other platforms may return other values; Node.js's timer functions return an object, for instance.)
To schedule a function to only fire once, use setTimeout
instead. It won't keep firing. (It also returns a handle you can use to cancel it via clearTimeout
before it fires that one time if appropriate.)
setTimeout(drawAll, 20);
Upvotes: 290
Reputation: 3327
Side note – if you want to use separate functions to set & clear interval, the interval variable have to be accessible for all of them, in 'relative global', or 'one level up' scope:
var interval = null;
function startStuff(func, time) {
interval = setInterval(func, time);
}
function stopStuff() {
clearInterval(interval);
}
Upvotes: 18
Reputation: 4371
clearInterval is one option:
var interval = setInterval(doStuff, 2000); // 2000 ms = start after 2sec
function doStuff() {
alert('this is a 2 second warning');
clearInterval(interval);
}
Upvotes: 44
Reputation: 48596
Use setTimeout(drawAll, 20)
instead. That only executes the function once.
Upvotes: 9