Reputation: 61
I'm trying to change the model component of a text entity created in Reality Composer in my code, but this as! casting the gui-created entity to a reference to an entity with a model component failed.
self.entityReference = scene.realityComposerEntity as! HasModel
textEntity.model!.mesh = MeshResource.generateText("New Text")
The text entity in RealityKit should have a model property as it has a visual appearance in the ARView, but I don't know how to access it. Does anyone have any idea how?
Are there any other easy ways to dynamically display different text in the same spot using RealityKit
/Reality Composer
?
Upvotes: 4
Views: 2077
Reputation: 58563
To access Reality Composer's ModelComponent
in RealityKit try the following approach:
import RealityKit
class ViewController: UIViewController {
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView.environment.background = .color(.darkGray)
let textAnchor = try! SomeText.loadTextScene() // SomeText is enum
let textEntity: Entity = textAnchor.realityComp!.children[0]
textEntity.scale = [5,5,5]
var textModelComp: ModelComponent = textEntity.children[0].components[ModelComponent]!
var material = SimpleMaterial()
material.baseColor = .color(.systemTeal)
textModelComp.materials[0] = material
textAnchor.realityComp!.children[0].children[0].components.set(textModelComp)
arView.scene.anchors.append(textAnchor)
}
}
Upvotes: 3