Reputation: 4234
My purpose is to draw an icon into the title bar of a basic wm i'm trying to create.
I already googled, and tried different solutions, but so far none is working (maybe just because of my lack of knowledge), i managed to display something from an icon, but it is not even close to what the icon is:
The icon was a floppy disk (with colours) So the code i used to display it is the following:
void get_system_icon(char* icon_name, Display *display, Window win){
printf("Placeholder");
unsigned int img_h;
unsigned int img_w;
unsigned int hotspot_x;
unsigned int hotspot_y;
Pixmap icon;
XTextProperty icon_name_property;
int width, height;
int h_x, h_y;
char *filename = "../default.ico";
Imlib_Image img;
img = imlib_load_image(filename);
if(img == NULL){
printf("Error loading imlibimage");
}
ScreenInfos infos = get_screen_informations(display);
Screen *screen = DefaultScreenOfDisplay(display);
imlib_context_set_image(img);
img_w = imlib_image_get_width();
img_h = imlib_image_get_height();
printf("Img size: %d - %d\n", img_w, img_h);
imlib_blend_image_onto_image(img,0,0,0, img_w, img_h, 0,0, infos.width,infos.height);
Pixmap my_pix;
my_pix = XCreatePixmap(display, win, img_w, img_h, DefaultDepthOfScreen(screen));
imlib_context_set_display(display);
imlib_context_set_visual(DefaultVisualOfScreen(screen));
imlib_context_set_colormap(DefaultColormapOfScreen(screen));
imlib_context_set_drawable(my_pix);
imlib_render_image_on_drawable(0, 0);
XSizeHints* win_size_hints;
XWMHints* win_hints;
int return_code;
return_code = XStringListToTextProperty(&icon_name,
1,
&icon_name_property);
if(return_code == 0) {
printf("Error");
}
XSetWMIconName(display, win, &icon_name_property);
win_hints = XAllocWMHints();
if (!win_size_hints) {
fprintf(stderr, "XAllocSizeHints - out of memory\n");
exit(1);
}
win_hints->flags = IconPixmapHint | StateHint | IconPositionHint;
win_hints->icon_pixmap = my_pix;
win_hints->initial_state = IconicState;
win_hints->icon_x = 0;
win_hints->icon_y = 0;
/* pass the hints to the window manager. */
XSetWMHints(display, win, win_hints);
/* finally, we can free the WM hints structure. */
GC gc;
gc = XCreateGC(display, win, 0, NULL);
//XPutImage(display, win, gc,
XSetBackground(display, gc, WhitePixel(display, DefaultScreen(display)));
//WhitePixel(display, DefaultScreen(display));
XCopyPlane(display, my_pix, win, gc,
0, 0,
30, 30,
0, 0,
1);
XFree(win_hints);
XFlush(display);
}
there are several question that i didn't found an answer anywhere,
So I'm pretty sure that my code is all wrong, but i can't find anywhere a good example of how to draw an icon on a window, can someone help me please?
Upvotes: 1
Views: 733
Reputation: 4234
So finally after more than one year I found a solution (more or less) to this issue.
I found the answer on a similar SO question: How to load bmp file using x11 window background
So basically the first part of my code was pretty correct (the image loading using imlib).
But the wholse WM_Hints part was not necessary, and also to draw the pixmap i was using a GC (probably there is a way to draw with it too, but i don't know).
Tshe only thing needed once the image is loaded is to use XSetWindowBackgroundPixmap:
XSetWindowBackgroundPixmap(dpy, root, pix);
So the updated function now is:
void get_system_icon(char* icon_name, Display *display, Window win){
unsigned int img_h;
unsigned int img_w;
char *filename = "../default.bmp";
Pixmap my_pix;
Imlib_Image img;
img = imlib_load_image(filename);
if(img == NULL){
printf("Error loading imlibimage");
}
Screen *screen = DefaultScreenOfDisplay(display);
imlib_context_set_image(img);
img_w = imlib_image_get_width();
img_h = imlib_image_get_height();
printf("Img size: %d - %d\n", img_w, img_h);
my_pix = XCreatePixmap(display, win, img_w, img_h, DefaultDepthOfScreen(screen));
imlib_context_set_display(display);
imlib_context_set_visual(DefaultVisualOfScreen(screen));
imlib_context_set_colormap(DefaultColormapOfScreen(screen));
imlib_context_set_drawable(my_pix);
imlib_render_image_on_drawable(0, 0);
XSetWindowBackgroundPixmap(display, win, my_pix);
XClearWindow(display, win);
XFreePixmap(display, my_pix);
imlib_free_image();
}
It basically:
In this way the image is showed correctly on the window. I don't know if it isn't the correct way to do it, but at least it is working.
Upvotes: 0