Reputation: 83
I use ReactJS to display a live stream (from my webcam) using the HTML5 video element. The OpenVidu media server handles the backend.
I would like to use the canvas
element to draw the video live stream onto the canvas using the drawImage() method.
I have seen other examples, but in them the video element always has a source. Mine does not have a source - when I inspect the video element all I see is:
<video autoplay id="remote-video-zfrstyztfhbojsoc_CAMERA_ZCBRG"/>
This is what I have tried, however the canvas does not work.
export default function Video({ streamManager }) {
const videoRef = createRef()
const canvasRef = createRef()
useEffect(() => {
if (streamManager && !!videoRef) {
//OpenVidu media server attaches the live stream to the video element
streamManager.addVideoElement(videoRef.current)
if (canvasRef.current) {
let ctx = canvasRef.current.getContext('2d')
ctx.drawImage(videoRef.current, 0, 0)
}
}
})
return (
<>
//video element displays the live stream
<video autoPlay={true} ref={videoRef} />
// canvas element NOT working, nothing can be seen on screen
<canvas autoplay={true} ref={canvasRef} width="250" height="250" />
</>
)
}
UPDATE: after further investigation I realised I needed to use the setInterval() function and therefore provided the solution below.
Upvotes: 0
Views: 2287
Reputation: 83
The solution is to extract the canvas
logic in a self contained component, and use a setInterval()
so that it will draw the video element on the canvas
, every 100 ms (or as needed).
Video Component
import React, { useEffect, createRef } from 'react'
import Canvas from './Canvas'
export default function Video({ streamManager }) {
const videoRef = createRef()
useEffect(() => {
if (streamManager && !!videoRef) {
//OpenVidu media server attaches the live stream to the video element
streamManager.addVideoElement(videoRef.current)
}
})
return (
<>
//video element displays the live stream
<video autoPlay={true} ref={videoRef} />
//extract canvas logic in new component
<Canvas videoRef={videoRef} />
</>
)
}
Canvas Component
import React, { createRef, useEffect } from 'react'
export default function Canvas({ videoRef }) {
const canvasRef = createRef(null)
useEffect(() => {
if (canvasRef.current && videoRef.current) {
const interval = setInterval(() => {
const ctx = canvasRef.current.getContext('2d')
ctx.drawImage(videoRef.current, 0, 0, 250, 188)
}, 100)
return () => clearInterval(interval)
}
})
return (
<canvas ref={canvasRef} width="250" height="188" />
)
}
Upvotes: 1
Reputation: 2595
You are using useEffect without parameter which mean your useEffect will call in every render
useEffect(() => {
// every render
})
If you want to run your drawImage at only mount time then use useEffect with []
useEffect(() => {
// run at component mount
},[])
Or if you want to run drawImage when any parameter change then pass your parameter to it
useEffect(() => {
// run when your streamManager change
},[streamManager])
use it as per your requirement
Upvotes: 0