Reputation: 43
I have just started to play with some JavaScript and I found thing called canvas.
My problem is that after the click on a button I want to change the color of stroke, but I dont know how. I'm out of ideas but still I think it should be some easy solution that I'm not seeing.
If anyone can help, I would be happy. Thank you.
const canvas = document.querySelector('#draw');
// could be 3d, if you want to make a video game
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.lineWidth = 20;
var color = "blue";
console.log(color)
ctx.strokeStyle = color;
let isDrawing = false;
let lastX = 0;
let lastY = 0;
function draw(e, color) {
// stop the function if they are not mouse down
if(!isDrawing) return;
//listen for mouse move event
console.log(color)
ctx.strokeStyle = color;
console.log(e);
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
}
canvas.addEventListener('mousedown', (e) => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', () => isDrawing = false);
canvas.addEventListener('mouseout', () => isDrawing = false);
<div>
<button id="red" style="width: 50px; height: 50px; border-radius: 50%; background-color: red" onclick="draw(this.id)" ></button>
<button id="blue" style="width: 50px; height: 50px; border-radius: 50%; background-color: blue" onclick="draw(this.id)"></button>
<button id="green" style="width: 50px; height: 50px; border-radius: 50%; background-color: green" onclick="draw(this.id)"></button>
<canvas id="draw" width="100" height="100"></canvas>
</div>
Upvotes: 3
Views: 1605
Reputation: 163287
You are using the function draw for both canvas.addEventListener('mousemove', draw);
and onclick="draw(this.id)
What you could do is use 2 different functions. Keep the draw function for mousemove
and create for example another function to set the color.
For example
<button id="red" style="width: 50px; height: 50px; border-radius: 50%; background-color: red" onclick="setColor(this.id)" ></button>
<button id="blue" style="width: 50px; height: 50px; border-radius: 50%; background-color: blue" onclick="setColor(this.id)"></button>
<button id="green" style="width: 50px; height: 50px; border-radius: 50%; background-color: green" onclick="setColor(this.id)"></button>
function setColor(color) {
ctx.strokeStyle = color;
}
const canvas = document.querySelector('#draw');
// could be 3d, if you want to make a video game
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.lineWidth = 20;
let isDrawing = false;
let lastX = 0;
let lastY = 0;
ctx.strokeStyle = "blue";
function setColor(color) {
ctx.strokeStyle = color;
}
function draw(e) {
// stop the function if they are not mouse down
if (!isDrawing) return;
//listen for mouse move event
ctx.strokeStyle = e;
ctx.beginPath();
ctx.moveTo(lastX, lastY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
}
canvas.addEventListener('mousedown', (e) => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', () => isDrawing = false);
canvas.addEventListener('mouseout', () => isDrawing = false);
<div>
<button id="red" style="width: 50px; height: 50px; border-radius: 50%; background-color: red" onclick="setColor(this.id)"></button>
<button id="blue" style="width: 50px; height: 50px; border-radius: 50%; background-color: blue" onclick="setColor(this.id)"></button>
<button id="green" style="width: 50px; height: 50px; border-radius: 50%; background-color: green" onclick="setColor(this.id)"></button>
<canvas id="draw" width="100" height="100"></canvas>
</div>
Upvotes: 1