Reputation: 32635
I wrote this code in Processing (www.processing.org) and was wondering how would one implement it using C++?
int i = 0;
void setup()
{
size(1000,1000);
}
void draw()
{
// frameRate(120);
PImage slice = get();
set(0,20,slice);
if( i % 2 == 0 ) fill(128); else fill(0);
i++;
rect(0,0,width,20);
}
As you can see this simply scrolls down rectangles of alternating colors as fast as possible. Can the C++ implementation be as short? OpenGL?
Upvotes: 0
Views: 2080
Reputation: 156128
I'd probably use SDL for this. Your program will be a little longer, because you'll have to do some setup and tear-down on your own (plenty of good examples, though). You could do the same with OpenGL, but it would be quite a bit more work. If you go that route, NeHe Productions offers practically the gold standard in OpenGL tutorials.
Upvotes: 3
Reputation: 5238
You could also take a look at OpenFrameworks but I doubt that any C++ library will give you such a short implementation.
Upvotes: 3
Reputation: 847
Depends if you are counting all of the setup/teardown code as well, if you are then definitely not, even not counting it I would still doubt it.
Upvotes: 0