Reputation: 8203
I have asp.net mvc application which has file upload functionality. While uploading the file, I am performing few validations on the uploaded content before moving it to database and file system location.
Here goes my code:
[HttpPost]
[ValidateAntiForgeryToken]
public ActionResult AddImage([Bind(Include = "image,ImageName,ImageType,CountryId,Keyword,Source,Copyright,Description")] CreateImageViewModel model)
{
if (!this.ModelState.IsValid)
{
return View("Images");
}
if (model != null && model.image.ContentType.Contains(Constants.Image) && !ValidateUploadedImageContent(model.image, model.image.FileName))
{
var dto = new ImageDTO();
model.FilePath = model.image.FileName;
dto.ImageFile = model.image;
dto.Name = model.ImageName;
dto.FilePath = model.image.FileName;
dto.FileType = Path.GetExtension(model.FilePath);
dto.ImageType = model.ImageType;
dto.CountryId = model.CountryId;
dto.Keyword = model.Keyword;
dto.Source = model.Source;
dto.Copyright = model.Copyright;
dto.Description = model.Description;
dto.CreatedBy = UserDto.emailId;
try
{
_imageService.SaveImage(dto);
}
catch (Exception ex)
{
if (ex.Message.Equals(Constants.InvalidImageType))
return GetSafeRedirect(Url.Action("AddImage", model) + "#onload-errors");
throw ex;
}
return RedirectToAction(Constants.Actions.Images.ToString());
}
else
{
return GetSafeRedirect(Url.Action("AddImage", model) + "#onload-errors");
}
}
private bool ValidateUploadedImageContent(HttpPostedFileBase uploadedFile, string imageFileName)
{
if (Path.GetExtension(imageFileName).Equals(".svg", StringComparison.OrdinalIgnoreCase))
{
if (uploadedFile.ContentLength > 0)
{
byte[] data;
//using (Stream inputStream = uploadedFile.InputStream)
//{
Stream inputStream = uploadedFile.InputStream;
var memoryStream = inputStream as MemoryStream;
if (memoryStream == null)
{
memoryStream = new MemoryStream();
inputStream.CopyTo(memoryStream);
}
data = memoryStream.ToArray();
//}
var parsedData = Encoding.UTF8.GetString(data, 0, data.Length).TrimEnd('\0');
var result = parsedData.ContainsAny(Constants.InsecureStrings, StringComparison.CurrentCultureIgnoreCase);
return result;
}
}
return false;
}
Here in the above method: ValidateUploadedImageContent(), I tried to dispose the stream object with the help of using statement but I found that if I keep the below code in the method: ValidateUploadedImageContent(), then in that case post validation process, I found on debugging that the ContentLength property is set with 0 value and finally corrupted image gets saved in the file system location.
Updated :
private bool ValidateUploadedImageContent(HttpPostedFileBase uploadedFile, string imageFileName)
{
if (Path.GetExtension(imageFileName).Equals(".svg", StringComparison.OrdinalIgnoreCase))
{
if (uploadedFile.ContentLength > 0)
{
byte[] data;
using (Stream inputStream = uploadedFile.InputStream)
{
Stream inputStream = uploadedFile.InputStream;
var memoryStream = inputStream as MemoryStream;
if (memoryStream == null)
{
memoryStream = new MemoryStream();
inputStream.CopyTo(memoryStream);
}
data = memoryStream.ToArray();
}
var parsedData = Encoding.UTF8.GetString(data, 0, data.Length).TrimEnd('\0');
var result = parsedData.ContainsAny(Constants.InsecureStrings, StringComparison.CurrentCultureIgnoreCase);
return result;
}
}
return false;
}
Can anyone help me to know how to fix this issue?
Upvotes: 0
Views: 193
Reputation: 4963
First to address your issue, which I now understand is that after the call to ValidateUploadedImageContent
the image stream is invalid.
That is because the stream gained from the HttpPostedFileBase is "read-only sequential (non-seekable)" as detailed in this SO answer. This explains why the stream's ContentLength is 0 - the stream has been consumed by the validation call.
If you have flexibility with the ImageDTO class, modifying the validation method such that it returns the image bytes would be a workaround.
For example,
// on success, buffer contains the image data. Otherwise it is null.
private bool ValidateUploadedImageContent(
out byte[] buffer,
HttpPostedFileBase uploadedFile,
string imageFileName)
{
buffer = null;
if (Path.GetExtension(imageFileName).Equals(".svg", StringComparison.OrdinalIgnoreCase))
{
if (uploadedFile.ContentLength > 0)
{
var reader = new BinaryReader(inputStream);
buffer = reader.ReadBytes((int)uploadedFile.ContentLength);
var parsedData = Encoding.UTF8.GetString(buffer, 0, buffer.Length).TrimEnd('\0');
return parsedData.ContainsAny(Constants.InsecureStrings, StringComparison.CurrentCultureIgnoreCase);
}
}
return false;
}
I've used BinaryReader to simplify the code.
Then back to the calling method,
byte[] imageBuffer = null;
if (model != null && model.image.ContentType.Contains(Constants.Image)
&& !ValidateUploadedImageContent(out imageBuffer, model.image, model.image.FileName)) {
var dto = new ImageDTO();
using(var imageStream = new MemoryStream(imageBuffer)) {
// pass along imageStream to your ImageDTO and save.
}
}
Again, hopefully you have some flexibility with the ImageDTO class.
Upvotes: 1