Reputation: 43
I have been trying to put turtle in tkinter using the canvas feature. I want to be able to make a turtle etcher sketcher thing so that I can control the turtle with arrow keys. I cannot seem to get it to work and don't understand the error it spits out:
NameError: name 'Screen' is not defined
Here is my code:
import tkinter as tk
import turtle
window = tk.Tk()
window.geometry("750x500")
window.resizable(0,0)
app = tk.Canvas(master = window,
width = 500,
height = 500,
bg = "white")
app.pack()
Screen()
turtle = turtle.RawTurtle(app)
turtle = turtle.Screen()
def k1():
move.forward(1)
def k2():
move.left(1)
def k3():
move.right(1)
def k4():
move.back(1)
turtle.onkey(k1, "Up")
turtle.onkey(k2, "Left")
turtle.onkey(k3, "Right")
turtle.onkey(k4, "Down")
turtle.listen()
window.mainloop()
Upvotes: 0
Views: 176
Reputation: 41872
Just as you used RawTurtle
instead of Turtle
, when you use turtle embedded in a tkinter window, you need to use TurtleScreen
instead of Screen
, if you want the methods it provides:
import tkinter as tk
from turtle import TurtleScreen, RawTurtle
window = tk.Tk()
window.geometry("750x500")
window.resizable(0, 0)
canvas = tk.Canvas(master=window, width=500, height=500)
canvas.pack()
screen = TurtleScreen(canvas)
turtle = RawTurtle(screen)
def k1():
turtle.forward(1)
def k2():
turtle.left(1)
def k3():
turtle.right(1)
def k4():
turtle.back(1)
screen.onkey(k1, "Up")
screen.onkey(k2, "Left")
screen.onkey(k3, "Right")
screen.onkey(k4, "Down")
screen.listen()
screen.mainloop()
Don't use standalone turtle's Screen
in this situation, as it will potentially create a second tkinter root window, leading to subtle errors later (like images not loading.)
Upvotes: 1
Reputation: 142641
You have to use
turtle.Screen()
instead of
Screen()
But I see other problems with code. And I would use tkinter
method bind()
to execute function when key is pressed.
import tkinter as tk
import turtle
# --- functions ---
def k1(event):
t.forward(1)
def k2(event):
t.left(1)
def k3(event):
t.right(1)
def k4(event):
t.back(1)
# --- main ---
window = tk.Tk()
window.geometry("750x500")
window.resizable(False, False)
canvas = tk.Canvas(master=window, width=500, height=500, bg="white")
canvas.pack()
t = turtle.RawTurtle(canvas)
window.bind("<Up>", k1)
window.bind("<Left>", k2)
window.bind("<Right>", k3)
window.bind("<Down>", k4)
window.mainloop()
Upvotes: 1