Reputation: 27
I'm fairly new to working with graphics in Java, and have been trying to make a simple console to display text based games in a window. I have a test class, where I'm working on the console, but when I add a JTextArea to my console window, it either takes up the entire window or doesn't display at all.
Here is my code:
import javax.swing.*;
import java.awt.*;
import java.util.*;
import java.awt.Event;
public class GUI {
public static void main(String[] args) {
JFrame frame = new JFrame("AoA");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(1020,760);
frame.setBackground(Color.LIGHT_GRAY);
frame.setResizable(false);
JTextArea jta = new JTextArea(100,100);
jta.setEditable(false);
jta.setBackground(Color.WHITE);
frame.add(jta);
}
}
I know that some of my imports aren't used in this file, but they will used in the final game. I am also aware that the JTextArea is set to size 100,100, which I am unsure whether it is too large or small. I could really use some help on this, though.
Upvotes: 1
Views: 1078
Reputation: 11327
Your problem is the installed by default BorderLayout
in your frame. The easiest way to solve your problem is to set another layout manager.
public static void main(String[] args) {
SwingUtilities.invokeLater(GUI::startUp);
}
private static void startUp() {
JFrame frame = new JFrame("AoA");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1020,760);
frame.setBackground(Color.LIGHT_GRAY);
frame.setResizable(false);
frame.setLayout(new FlowLayout()); // FlowLayout is required
JTextArea jta = new JTextArea(40,40);
jta.setEditable(false);
jta.setBackground(Color.WHITE);
// JScrollPane to get the scroll bars when required
frame.add(new JScrollPane(jta));
// setVisible should be last operation to get a correct painting
frame.setVisible(true);
}
Please take a look for layout managers in Swing
Upvotes: 5