Reputation: 17379
I would like to implement a search where images can be filtered by colors. My image-model contains up to 10 UIColors that occur in that specific image, now I would like to have a filter with e.g. blue, green, red, yellow. How can I check (with a specified tolerance) if that specific image contains blue/green/...?
I tried with CIE94-difference, but that doesn't not match the perceived similarity by the human eye. I also tried to compare the hue and saturation value, but that doesn't work either.
As an example:
`#23567E` should be blue
`#7A010B` should be red as well as `#FD4E57`
`#0F8801` should be found for green as well as `#85FE97`
I have a specific instance of UIColor
, e.g.
[UIColor colorWithRed:0.137 green:0.337 blue:0.494 alpha:1] // #23567E
this should be "equal" to .blue
[UIColor colorWithRed:0.478 green:0.00392 blue:0.0431 alpha:1] // #7A010B
should be "equal" to .red
and so on...
Upvotes: 8
Views: 1133
Reputation: 236568
If your intend is only to check which color is your UIColor you can simply get your HSB color components and compare its hue value:
You will need a helper to convert your hexa string to UIColor
extension UIColor {
convenience init?(hexString: String) {
var chars = Array(hexString.hasPrefix("#") ? hexString.dropFirst() : hexString[...])
switch chars.count {
case 3: chars = chars.flatMap { [$0, $0] }; fallthrough
case 6: chars = ["F","F"] + chars
case 8: break
default: return nil
}
self.init(red: .init(strtoul(String(chars[2...3]), nil, 16)) / 255,
green: .init(strtoul(String(chars[4...5]), nil, 16)) / 255,
blue: .init(strtoul(String(chars[6...7]), nil, 16)) / 255,
alpha: .init(strtoul(String(chars[0...1]), nil, 16)) / 255)
}
}
And some helpers to extract its hue component:
extension UIColor {
enum Color {
case red, orange, yellow, yellowGreen, green, greenCyan, cyan, cyanBlue, blue, blueMagenta, magenta, magentaRed
}
func color(tolerance: Int = 15) -> Color? {
precondition(0...15 ~= tolerance)
guard let hsb = hsb else { return nil }
if hsb.saturation == 0 { return nil }
if hsb.brightness == 0 { return nil }
let hue = Int(hsb.hue * 360)
switch hue {
case 0 ... tolerance: return .red
case 30 - tolerance ... 30 + tolerance: return .orange
case 60 - tolerance ... 60 + tolerance: return .yellow
case 90 - tolerance ... 90 + tolerance: return .yellowGreen
case 120 - tolerance ... 120 + tolerance: return .green
case 150 - tolerance ... 150 + tolerance: return .greenCyan
case 180 - tolerance ... 180 + tolerance: return .cyan
case 210 - tolerance ... 210 + tolerance: return .cyanBlue
case 240 - tolerance ... 240 + tolerance: return .blue
case 270 - tolerance ... 270 + tolerance: return .blueMagenta
case 300 - tolerance ... 300 + tolerance: return .magenta
case 330 - tolerance ... 330 + tolerance: return .magentaRed
case 360 - tolerance ... 360 : return .red
default: break
}
return nil
}
var hsb: (hue: CGFloat, saturation: CGFloat, brightness: CGFloat, alpha: CGFloat)? {
var hue: CGFloat = 0, saturation: CGFloat = 0, brightness: CGFloat = 0, alpha: CGFloat = 0
guard getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) else {
return nil
}
return (hue, saturation, brightness, alpha)
}
}
Playground testing:
let blue: UIColor.Color? = UIColor(hexString: "#23567E").color() // r 0.137 g 0.337 b 0.494 a 1.0
let red1: UIColor.Color? = UIColor(hexString: "#7A010B").color() // r 0.478 g 0.004 b 0.043 a 1.0
let red2: UIColor.Color? = UIColor(hexString: "#FD4E57").color() // r 0.992 g 0.306 b 0.341 a 1.0
let green1: UIColor.Color? = UIColor(hexString: "#0F8801").color() // r 0.059 g 0.533 b 0.004 a 1.0
let green2: UIColor.Color? = UIColor(hexString: "#85FE97").color() // t 0.522 g 0.996 b 0.592 a 1.0
UIColor(hue: 90/360, saturation: 0, brightness: 1, alpha: 1).color() // nil
UIColor(hue: 90/360, saturation: 1, brightness: 0, alpha: 1).color() // nil
UIColor(hue: 90/360, saturation: 0, brightness: 0, alpha: 1).color() // nil
UIColor.black.color() // nil
UIColor.white.color() // nil
UIColor.lightGray.color() // nil
UIColor.darkGray.color() // nil
UIColor.red.color() // 0...15 && 346...360 = red
UIColor.orange.color() // 16...45 = orange
UIColor.yellow.color() // 46...75 = yellow
UIColor(hue: 90/360, saturation: 1, brightness: 1, alpha: 1).color() // 76...105 yellowGreen
UIColor.green.color() // 106...135 = green
UIColor(hue: 150/360, saturation: 1, brightness: 1, alpha: 1).color() // 136...165 greenCyan
UIColor.cyan.color() // 166...195 = cyan
UIColor(hue: 210/360, saturation: 1, brightness: 1, alpha: 1).color() // 196...225 cyanBlue
UIColor.blue.color() // 226...255 = blue
UIColor(hue: 270/360, saturation: 1, brightness: 1, alpha: 1).color() // 256...285 blueMagenta
UIColor.magenta.color() // 286...315 = magenta
UIColor(hue: 330/360, saturation: 1, brightness: 1, alpha: 1).color() // 316...345 = magentaRed
Upvotes: 8
Reputation: 1593
UIColor
's CGColor
has a components
property that returns an array of red, green, blue, alpha values as [CGFloat]?
It works as per your requirement with RGB-based colors. Works with other colors too, but will return different set of values instead of r, g, b, a values
Tested with the colors you've provided:
let blueShade = UIColor.init(hexString: "23567E")
print(blueShade.cgColor.components)
//prints Optional([0.13725490196078433, 0.33725490196078434, 0.49411764705882355, 1.0])
let redShade = UIColor.init(hexString: "7A010B")
print(redShade.cgColor.components)
//prints Optional([0.47843137254901963, 0.00392156862745098, 0.043137254901960784, 1.0])
let greenShade = UIColor.init(hexString: "0F8801")
print(greenShade.cgColor.components)
//prints Optional([0.058823529411764705, 0.5333333333333333, 0.00392156862745098, 1.0])
Is this what you're looking for?
Upvotes: 2
Reputation: 3905
You can get RGB values from UIColor
instance with built-in method:
let color = UIColor(red: 0.3, green: 0.8, blue: 0.4, alpha: 0.9)
var red = CGFloat.zero
var green = CGFloat.zero
var blue = CGFloat.zero
var alpha = CGFloat.zero
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
print("r: \(red), g: \(green), b: \(blue)")
Upvotes: 0