Blaxx
Blaxx

Reputation: 225

DirectX: Fastest way to draw Pixels

I have to draw several thousands of pixels per frame for a falling sand animation, up to now I drawed them with Sprite.Draw (and a 1x1 Texture), but this only worked for resolutions 256x256 or lower. So is there an faster alternative to draw individual pixels?

(Shaders will not work for my problem, since the logic is applied according to the pixels state)

Upvotes: 4

Views: 2372

Answers (1)

Constantinius
Constantinius

Reputation: 35039

You could try drawing points. I found this but it is only for DirectX 9.

Upvotes: 1

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