Reputation: 21
Is there any way to get when a variable has been changed? And if so, how can I achieve this?
Upvotes: 2
Views: 2607
Reputation: 437
Just check in the Update void. I would argue that this is the easiest way to achieve what you want in Unity.
var varToCheckIfChanged; //This is the variable you want to know if it is still the same
var tempVar; //This variable stores the original value, and every time the varToCheckIfChanged changed, you update it.
//Gets called on Start of the scene
void Start
{
tempVar = varToCheckIfChanged;
}
//Gets called every frame
void Update
{
if(varToCheckIfChanged != tempVar)
{
Debug.Log("Variable changed!"); //Debug when the variable is updated
var tempVar = varToCheckIfChanged;
}
}
Upvotes: 0
Reputation: 112324
The "official" way to do it, is INotifyPropertyChanged
. E.g. it is used by UI's (Windows Forms, WPF) to automatically refresh controls, when the data object they are bound to updates.
public class MyClass : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
...
}
Then you can implement properties like this
private string _name;
public string Name
{
get { return _name; }
set {
if (value != _name) {
_name = value;
OnPropertyChanged(nameof(Name));
}
}
}
You can use it like this:
var myObj = new MyClass();
myObj.PropertyChanged += MyObj_PropertyChanged;
myObj.Name = "new name";
// Clean up (e.g. in a `Dispose()` method)
myObj.PropertyChanged -= MyObj_PropertyChanged;
Assuming this event handler:
// Will be called whenever a property of `MyClass` is updated.
private void MyObj_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
// Example
if (e.PropertyName == nameof(MyClass.Name)) {
var myObj = (MyClass)sender;
//TODO: do something.
}
}
Upvotes: 5