Reputation: 306
I want to plot a 3D cube using matplotlib, and map an arbitary RGB image (jpg or png) as a texture to each side of the cube. There is a good example here using matlab.
I just wonder how to do it using Python/matplotlib, possibly starting from this example.
Upvotes: 1
Views: 2181
Reputation: 306
I figured it out myself and the following is the code:
import numpy as np
import matplotlib.image as image
import matplotlib.pyplot as plt
C = image.imread('d:/timg.png')
xp, yp, __ = C.shape
x = np.arange(0, xp, 1)
y = np.arange(0, yp, 1)
Y, X = np.meshgrid(y, x)
fig = plt.figure(figsize=(12,9))
ax = fig.gca(projection='3d')
ax.dist=6.2
ax.view_init(elev=38, azim=-45)
ax.plot_surface(X, Y, X-X+yp, facecolors=C,
rstride=2, cstride=2,
antialiased=True, shade=False)
ax.plot_surface(X, X-X, Y, facecolors=np.fliplr(C.transpose((1,0,2))),
rstride=2, cstride=2,
antialiased=True, shade=False)
ax.plot_surface(X-X+xp, X, Y, facecolors=np.fliplr(C.transpose((1,0,2))),
rstride=2, cstride=2,
antialiased=True, shade=False)
The resulting image is:
Changing the stride to 1 will get more detail of the png image, but it seems that it is not a very efficient way, especially when the image size is very large.
Upvotes: 5