Reputation: 442
I am making a Connect-Four game. every column (component) recieves the current player color as a prop from the parent component. i have a callback function in every column that changes the current player state every time a column is being clicked, but for some reason the columns won't accept the new parent state as an updated prop.
class App extends React.Component {
constructor() {
super()
this.state = {
currentPlayer: 'red',
board: null,
}
}
changePlayer = () => {
this.state.currentPlayer === 'red' ?
this.setState({
currentPlayer: 'yellow'
}) :
this.setState({
currentPlayer: 'red'
})
}
componentDidMount() {
let newBoard = [];
for(let x = 0; x < 7; x++) {
newBoard.push(<Column
key={`column ${x}`}
currentPlayer={this.state.currentPlayer}
changePlayer={this.changePlayer}
x={x}
/>)
}
this.setState({
board: newBoard,
})
}
render() {
return(
<div className="app">
<div className="board">
{this.state.board}
</div>
</div>
)
}
}
class Column extends React.Component {
constructor(props) {
super(props)
this.state = {
colors: ['white', 'white', 'white', 'white', 'white', 'white']
}
}
handleClick = () => {
for(let i = 0; i < 6; i++) {
if(this.state.colors[i] === 'white') {
let newColors = this.state.colors;
newColors[i] = this.props.currentPlayer;
this.setState({
colors: newColors
})
break;
}
}
this.props.changePlayer();
}
render() {
let column = [];
for(let y = 5; y >= 0; y--) {
column.push(<Tile
key={`${this.props.x},${y}`}
x={this.props.x}
y={y}
color={this.state.colors[y]}
/>)
}
return(
<div className="column" onClick={() => this.handleClick()}>
{column}
</div>
)
}
}
i am assuming the issue is with the fact that the columns are created with componentDidMount lifecycle hook? how could i fix that without altering too much of the code structure if that's the case?
Upvotes: 3
Views: 974
Reputation: 15821
It is not clear where your code fails, but:
// Here you are setting a reference to the array in state, not a copy
let newColors = this.state.colors;
// Here you are mutating directly the state (antipattern!)
newColors[i] = this.props.currentPlayer;
// You are setting the reference to the array that has already mutated (prevState === nextState)
this.setState({
colors: newColors
});
Instead do:
// Make a COPY of your array instead of referencing it
let newColors = [...this.state.colors];
// Here you are mutating your CLONED array
newColors[i] = this.props.currentPlayer;
// You are setting the NEW color array in the state
this.setState({
colors: newColors
});
Ok, I've got your issue.
Change in App.js:
for(let x = 0; x < 7; x++) {
newBoard.push(<Column
key={`column ${x}`}
// retrieve value with a method as below
currentPlayer={() => this.state.currentPlayer}
changePlayer={this.changePlayer}
x={x}
/>)
}
In Columns.js:
newColors[i] = this.props.currentPlayer();
Working example:
https://stackblitz.com/edit/react-zzoqzj?file=Column.js
Upvotes: 3