Reputation: 4439
Here some code with holes:
template<typename... Args>
class A
{
typedef function_type = void(*)(Args...);
public:
void set_args(Args&& ... args)
{
// something magic manages to encapsulate
// args in instance of A
}
void apply_args(function_type function)
{
// something magic manages to "retrieve"
// the encapsulated args
function(std::forward<Args>(args)...);
}
};
Would that be somehow possible ?
Upvotes: 3
Views: 106
Reputation: 12273
You can store your template arguments in class data member of std::tuple
type and the use std::apply
in order to apply stored arguments to provided function.
So, let's say you have an Action
class like this:
template <typename... Args>
class Action {
std::tuple<Args...> args_;
public:
Action() = default;
Action(Args&&... args)
: args_(std::forward<Args>(args)...)
{}
void args(Args&&... args) {
args_ = std::make_tuple<Args...>(std::forward<Args>(args)...);
}
template <typename F>
void apply(F&& fun) {
std::apply(std::forward<F&&>(fun), args_);
}
};
where you set arguments through constructor Action action(1, 2, 3);
or through separate function action.set(3, 2, 1);
.
Then your main function can look like this:
int main() {
Action action(1, 2);
action.apply([](int a, int b) {
std::cout << "a + b = " << (a + b) << std::endl;
});
return 0;
}
Check live example
Upvotes: 3
Reputation: 4096
You can make use of std::tuple and std::apply
#include <iostream>
#include <tuple>
#include <functional>
#include <string>
template <typename... Ts>
class A
{
private:
std::function<void (Ts...)> f;
std::tuple<Ts...> args;
public:
template <typename F>
A(F&& func, Ts&&... args)
: f(std::forward<F>(func)),
args(std::make_tuple(std::forward<Ts>(args)...))
{}
void Invoke()
{
std::apply(f, args);
}
};
template <typename F, typename... Args>
A<Args...> Create(F&& f, Args&&... args)
{
return A<Args...>(std::forward<F>(f), std::forward<Args>(args)...);
}
int main()
{
auto helloWorld = Create([] (std::string a, std::string b) { std::cout << a << ", " << b; }, std::string("Hello"), std::string("World!"));
helloWorld.Invoke();
}
Upvotes: 1