Reputation: 11341
public void UpdateOrAddShaderPrefabToDoors()
{
GameObject[] doorsLeft = GameObject.FindGameObjectsWithTag(c_doorLeft);
GameObject[] doorsRight = GameObject.FindGameObjectsWithTag(c_doorRight);
List<GameObject> allDoors = doorsLeft.Union(doorsRight).ToList();
HashSet<GameObject> prefabParentsOfDoorsNeedRemove = new HashSet<GameObject>();
allDoors.ForEach(doorGameObject =>
{
List<GameObject> shadersChildren = new List<GameObject>();
for (int i=0; i<doorGameObject.transform.childCount ;i++)
{
if (doorGameObject.transform.GetChild(i).name.StartsWith(c_doorShieldFxLocked))
{
shadersChildren.Add(doorGameObject.transform.GetChild(i).gameObject);
}
}
foreach (GameObject shader in shadersChildren)
{
GameObject outermostPrefabInstanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(shader);
prefabParentsOfDoorsNeedRemove.Add(outermostPrefabInstanceRoot);
}
});
foreach (GameObject parent in prefabParentsOfDoorsNeedRemove)
{
Modify(parent, RemoveFunc);
}
HashSet<GameObject> prefabParentsOfDoors = new HashSet<GameObject>();
allDoors.ForEach(doorGameObject =>
{
GameObject outermostPrefabInstanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(doorGameObject);
prefabParentsOfDoors.Add(outermostPrefabInstanceRoot);
});
foreach (GameObject parent in prefabParentsOfDoors)
{
AddShaderToPrefab(parent);
}
}
When doing :
GameObject[] doorsLeft = GameObject.FindGameObjectsWithTag(c_doorLeft);
GameObject[] doorsRight = GameObject.FindGameObjectsWithTag(c_doorRight);
It will find all "Door_Left" and "Door_Right" but some of them are childs of other gameobjects and I want to find the door left and door right only that are childs of : Wall_Door_Long_01
Upvotes: 0
Views: 1251
Reputation: 17868
Have you tried something like
GameObject[] doorsLeft = GameObject.FindGameObjectsWithTag(c_doorLeft).Where(o => o.transform.parent.name == "Wall_Door_Long_01");
You might want to use string compare rather than == but, as an example.
Upvotes: 1
Reputation: 474
You could check all child of that object.
List<GameObject> doorsLeft = new List<GameObject>();
foreach (Transform child in transform){
if (child.tag == tag){
doorsLeft.add(child.gameObject);
}
}
Upvotes: 0