Reputation: 1122
I'm in the middle of a significant effort to introduce NHibernate into our code base. I figured I would have to use some kind of a DI container, so I can inject dependencies into the entities I load from the database. I chose Unity as that container.
I'm considering using Unity's interception mechanism to add a transaction aspect to my code, so I can do e.g. the following:
class SomeService
{
[Transaction]
public void DoSomething(CustomerId id)
{
Customer c = CustomerRepository.LoadCustomer(id);
c.DoSomething();
}
}
and the [Transaction]
handler will take care of creating a session and a transaction, committing the transaction (or rolling back on exception), etc.
I'm concerned that using this kind of interception will bind me to using Unity pretty much everywhere in the code. If I introduce aspects in this manner, then I must never, ever call new SomeService()
, or I will get a service that doesn't have transactions. While this is acceptable in production code, it seems too much overhead in tests. For example, I would have to convert this:
void TestMethod()
{
MockDependency dependency = new MockDependency();
dependency.SetupForTest();
var service = SomeService(dependency);
service.DoSomething();
}
into this:
void TestMethod()
{
unityContainer.RegisterType<MockDependency>();
unityContainer.RegisterType<IDependency, MockDependency>();
MockDependency dependency = unityContainer.Resolve<MockDependency>();
dependency.SetupForTest();
var service = unityContainer.Resolve<SomeService>();
service.DoSomething();
}
This adds 2 lines for each mock object that I'm using, which leads to quite a bit of code (our tests use a lot of stateful mocks, so it is not uncommon for a test class to have 5-8 mock objects, and sometimes more.)
I don't think standalone injection would help here: I have to set up injection for every class that I use in the tests, because it's possible for aspects to be added to a class after the test is written.
Now, if I drop the use of interception I'll end up with:
class SomeService
{
public void DoSomething(CustomerId id)
{
Transaction.Run(
() => {
Customer c = CustomerRepository.LoadCustomer(id);
c.DoSomething();
});
}
}
which is admittedly not as nice, but doesn't seem that bad either.
I can even set up my own poor man's interception:
class SomeService
{
[Transaction]
public void DoSomething(CustomerId id)
{
Interceptor.Intercept(
MethodInfo.GetCurrentMethod(),
() => {
Customer c = CustomerRepository.LoadCustomer(id);
c.DoSomething();
});
}
}
and then my interceptor can process the attributes for the class, but I can still instantiate the class using new
and not worry about losing functionality.
Is there a better way of using Unity interception, that doesn't force me to always use it for instantiating my objects?
Upvotes: 3
Views: 569
Reputation: 74909
If you want to use AOP but are concerned abut Unity then I would recommend you check out PostSharp. That implements AOP as a post-compile check but has no changes on how you use the code at runtime.
They have a free community edition that has a good feature set, as well as professional and enterprise versions that have significantly enhanced feature sets.
Upvotes: 0