Reputation: 39
This code will turn the bulb on/off but i want to make the lightbulbs keeps flashing. I've tried different methods and nothing works
<!DOCTYPE html>
<html>
<body>
<img id="bulb" onclick="switch()" src="off.png" width="100" height="180">
<p>On/Off</p>
<script>
function
switch () {
var image = document.getElementById('Bulb');
if (image.src.match("on")) {
image.src = "off.png";
} else {
image.src = "on.png";
}
}
</script>
</body>
</html>
Upvotes: 1
Views: 341
Reputation: 1087
You should know about js event and js reserve keyword and be sure to use good code editor so that you can see your error. I see you trying to keep flashing but you used onclick event that is clickable it will not flashing.
here is the code below, which you want,
<!DOCTYPE html>
<html>
<body>
<img id="bulb" src="off.jpg" width="100" height="180">
<p>On/Off</p>
<script>
var myImage = document.querySelector('#bulb');
var update = setInterval(myUpdate, 1000);
function myUpdate() {
setTimeout(() => {
if (myImage.src.match('off.jpg')) {
myImage.src = 'on.jpg'
} else {
myImage.src = 'off.jpg'
}
}, 500)
}
</script>
</body>
</html>
or you can use onclick event, when you click than it will start flashing
here is the code below
<!DOCTYPE html>
<html>
<body>
<img id="bulb" onclick="mySwitch(this)" src="off.jpg" width="100" height="180">
<p>On/Off</p>
<script>
function mySwitch(myImage) {
var update = setInterval(myUpdate, 500);
function myUpdate() {
setTimeout(() => {
if (myImage.src.match('off.jpg')) {
myImage.src = 'on.JPG'
} else {
myImage.src = 'off.jpg'
}
}, 100)
console.log(myImage)
}
}
</script>
</body>
</html>
Upvotes: 0
Reputation: 544
in my opinion, don't use setInterval but u can use a CSS animation rather than it.
Upvotes: 1
Reputation: 8668
Here is an example, using setInterval(). I have swapped the image to a div thats background changes color, but same principal applies.
I think its also worth pointing out that you could also do this with a css animation and then just use javascript to toggle the class onto the element. But assuming you just wanna stick to JS for now:
let flashInterval = null;
let flashSpeed = 100;
let bulb = document.getElementById('bulb');
function toggleBulb() {
if (bulb.classList.contains('on')) {
bulb.classList.remove('on');
} else {
bulb.classList.add('on');
}
}
function flashBulb() {
if (flashInterval === null) {
flashInterval = setInterval(() => {
toggleBulb();
}, flashSpeed);
} else {
clearInterval(flashInterval);
flashInterval = null;
}
}
document.getElementById('toggleBlub').addEventListener('click', toggleBulb);
document.getElementById('toggleFlash').addEventListener('click', flashBulb);
#bulb {
width: 50px;
height: 50px;
border-radius: 50%;
border: 1px solid #ccc;
background: transparent:
}
.on {
background: #fcba03;
}
<div id="bulb" class=""></div>
<br>
<button id="toggleBlub">Bulb On/Off</button>
<br><br>
<button id="toggleFlash">Flash On/Off</button>
Upvotes: 2
Reputation: 1872
I changed your function name to switchBulb because switch is reserved
var intervalID = window.setInterval(switchBulb, 1000);
function switchBulb() {
var image = document.getElementById('bulb');
if (image.src.match("on")) {
image.src = "off.png";
} else {
image.src = "on.png";
}
}
Upvotes: 0