Reputation: 109
I have the newest videojs (version: 7.6.6).
Is it possible to make the progressbar draggable ?
Current state: When I move my mouse on the progressbar the first thing is that the player wait until few frames are downloaded and then move.
Want: I can move my mouse (with clicked state = mouseDown) over progressbar I want the time to update instead of waiting to download frame and then updating the time.
My current code: (videojs 7.6.6 and plugins included) - I'm using HLS
HTML
<video id="video" class="video-js" width="640" height="360" controls preload="auto">
<source src="list.m3u8" type="application/x-mpegURL">
</video>
JS
var player = videojs('video', {
fluid: false,
inactivityTimeout: 2000,
controlBar: {
'pictureInPictureToggle': true,
volumePanel: {
inline: true
}
},
html5: {
hls: {
overrideNative: true
},
nativeAudioTracks: false,
nativeTextTracks: false,
},
plugins: {
httpSourceSelector:
{
default: 'auto'
}
}
});
player.httpSourceSelector();
player.mobileUi({
fullscreen: {
enterOnRotate: true,
lockOnRotate: true
},
touchControls: {
seekSeconds: 10,
tapTimeout: 300,
disableOnEnd: false
}
});
// My attempt to draggable scrollbar
var down = false;
player.controlBar.progressControl.on('mousedown', function() { down = true; });
player.controlBar.progressControl.on('mouseup', function() { down = false; });
player.controlBar.progressControl.on('mousemove', function(e) {
if(down) {
console.log("move");
// console.log(player.seekBar.update()); ??? or something else
}
});
If you have some tips or advices I would be really glad.
PS: sorry for my english
Upvotes: 0
Views: 2957
Reputation: 109
I create exactly what I asked for if anyone is interested :)
variable videojs is included in videojs.js file. (used version 7.6.6)
let player = videojs('ID_OF_YOUR_VIDEO');
const SeekBar = videojs.getComponent('SeekBar');
SeekBar.prototype.getPercent = function getPercent() {
const time = this.player_.currentTime()
const percent = time / this.player_.duration()
return percent >= 1 ? 1 : percent
}
SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
let newTime = this.calculateDistance(event) * this.player_.duration()
if (newTime === this.player_.duration()) {
newTime = newTime - 0.1
}
this.player_.currentTime(newTime);
this.update();
let currentTime = player.currentTime();
let minutes = Math.floor(currentTime / 60);
let seconds = Math.floor(currentTime - minutes * 60)
let x = minutes < 10 ? "0" + minutes : minutes;
let y = seconds < 10 ? "0" + seconds : seconds;
let format = x + ":" + y;
player.controlBar.currentTimeDisplay.el_.innerHTML = format;
}
Upvotes: 5