Reputation: 352
I'm very new to JavaScript, sorry if this is a dumb question, I haven't been able to find a good answer online.
I'm currently using:
document.body.addEventListener("keydown", function(e) { keys[e.keyCode] = true; });
document.body.addEventListener("keyup", function(e) { keys[e.keyCode] = false; });
to detect user input, which works quite well for my purpose, but I can't think of a good way to figure out how long a key has been pressed down.
I've tried putting a while-loop that exits if keys[index]
returns false and increments a counter in the loop, but that just seems to break the script. I'm guessing I could write a function that specifically detects if the key I want has been released, but I'm not sure how to go about that properly.
Additionally, I only need to check it for one key.
Upvotes: 2
Views: 1368
Reputation: 198324
Instead of putting in true
in keydown
, put new Date()
.
Instead of putting in false
in keyup
, calculate new Date() - keys[e.keyCode]
and store it somewhere.
Upvotes: 1
Reputation: 370689
Instead of setting boolean values, set a timestamp on keydown, then retrieve it and compare against the current timestamp on keyup:
const signalKeypressDuration = (key, duration) => {
console.log(`Key ${key} pressed for ${duration} ms`);
};
const keys = {};
document.body.addEventListener("keydown", ({ key }) => {
if (!keys[key]) keys[key] = Date.now();
});
document.body.addEventListener("keyup", ({ key }) => {
signalKeypressDuration(key, Date.now() - keys[key]);
keys[key] = null;
});
Upvotes: 9