Reputation: 1048
How can I use related generic types? Here's what I've got (only the first line is giving me trouble):
impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
pub fn expand(&mut self, game: &G){
if !self.expanded{
let child_states = self.data.generate_children(game);
for state in child_states{
self.add_child_with_value(state);
}
}
}
}
GameState
is a trait that is generic to a Game
, and self.data
implements GameState<Game>
of this type. The compiler tells me
error[E0207]: the type parameter `G` is not constrained by the impl trait, self type, or predicates
--> src/mcts.rs:42:6
|
42 | impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
| ^ unconstrained type parameter
error: aborting due to previous error
but it seems to me like I'm constraining G
both in the expand
function, and in the fact that G
needs to belong to GS
.
Here are some more definitions as of now:
trait GameState<G: Game>: std::marker::Sized + Debug{
fn generate_children(&self, game: &G) -> Vec<Self>;
fn get_initial_state(game: &G) -> Self;
}
trait Game{}
struct TreeNode<S> where S: Sized{
parent: *mut TreeNode<S>,
expanded: bool,
pub children: Vec<TreeNode<S>>,
pub data: S,
pub n: u32
}
impl<S> TreeNode<S>{
pub fn new(data: S) -> Self{
TreeNode {
parent: null_mut(),
expanded: false,
children: vec![],
data,
n: 0
}
}
pub fn add_child(&mut self, mut node: TreeNode<S>){
node.parent = self;
self.children.push(node);
}
pub fn add_child_with_value(&mut self, val: S){
let new_node = TreeNode::new(val);
self.add_child(new_node);
}
pub fn parent(&self) -> &Self{
unsafe{
&*self.parent
}
}
}
Upvotes: 5
Views: 13892
Reputation: 40904
impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
// ...
}
The problem is that G
is not constrained, so there may be multiple (possibly conflicting) implementations in this block, since GS
maybe implement GameState<G>
for multiple G
. The parameter G
is ambiguous.
If you want to keep GameState<G>
able to be implemented for multiple G
, you should move the constraints from the impl
block to the method instead:
// note: G is now a type parameter of the method, not the impl block, which is fine
impl<GS> TreeNode<GS> {
pub fn expand<G>(&mut self, game: &G) where G: Game, GS: GameState<G> {
if !self.expanded{
let child_states = self.data.generate_children(game);
for state in child_states{
self.add_child_with_value(state);
}
}
}
}
If you only want GameState
to be implemented for a single G
, you should make G
an associated type of GameState
instead of a generic type parameter:
trait GameState: std::marker::Sized + Debug {
type G: Game;
fn generate_children(&self, game: &Self::G) -> Vec<Self>;
fn get_initial_state(game: &Self::G) -> Self;
}
// note: now G is given by the GameState implementation instead of
// being a free type parameter
impl<GS> TreeNode<GS> where GS: GameState {
pub fn expand(&mut self, game: &GS::G){
if !self.expanded{
let child_states = self.data.generate_children(game);
for state in child_states{
self.add_child_with_value(state);
}
}
}
}
Upvotes: 10
Reputation: 58825
The concrete type of G
cannot be detemined based on the type of TreeNode<GS>
; it is only known when expand
is called. Note that expand
could be called twice with different types for G
.
You can express this by constraining the type parameters for the method instead of the entire implementation block:
impl<GS> TreeNode<GS> {
pub fn expand<G>(&mut self, game: &G)
where
G: Game,
GS: GameState<G>,
{
if !self.expanded {
let child_states = self.data.generate_children(game);
for state in child_states {
self.add_child_with_value(state);
}
}
}
}
If it should not be possible for expand
to be called with different G
s then this is a problem of your modeling. Another way to fix this is to ensure that the type of G
is known for all TreeNode
s. e.g.:
struct TreeNode<G, S>
where
S: Sized,
{
parent: *mut TreeNode<G, S>,
expanded: bool,
pub children: Vec<TreeNode<G, S>>,
pub data: S,
pub n: u32,
}
And then your original implementation block should work as written, once you account for the extra type parameter.
Upvotes: 5