Reputation: 406
I'm trying to use one global context for later executions. When the function1 is called, script returns the correct value. However when I call function2 after that, Script::Compile crashes. Function 1 is an initialization of v8 so I call it only once.
global variables:
Isolate *isolate;
Persistent<Context> pContext;
code for function1:
auto platform = platform::NewDefaultPlatform();
V8::InitializePlatform(platform.get());
V8::Initialize();
Isolate::CreateParams create_params;
create_params.array_buffer_allocator = ArrayBuffer::Allocator::NewDefaultAllocator();
isolate = Isolate::New(create_params);
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
Local<Context> context = Context::New(isolate);
pContext.Reset(isolate, context);
Context::Scope context_scope(context);
Local<Script> script = Script::Compile(context, to_v8(isolate, "'Test'")).ToLocalChecked();
Local<Value> r = script->Run(context).ToLocalChecked();
cout << "script result: " << *(String::Utf8Value(isolate, r));
function2:
Isolate::Scope isolate_scope(isolate);
HandleScope handle_scope(isolate);
Local<Context> context = Local<Context>::New(isolate, pContext);
Local<Script> script = Script::Compile(context, to_v8(isolate, "'Test'")).ToLocalChecked();
Context::Scope context_scope(context);
Local<Value> r = script->Run(context).ToLocalChecked();
cout << "script result: " << *(String::Utf8Value(isolate, r));
Stacktrace I'm getting:
at v8::internal::Compiler::GetSharedFunctionInfoForScript[v8::internal::Isolate*, v8::internal::Handle<v8::internal::String>, v8::internal::Compiler::ScriptDetails const&, v8::ScriptOriginOptions, v8::Extension*, v8::internal::ScriptData*, v8::ScriptCompiler::CompileOptions, v8::ScriptCompiler::NoCacheReason, v8::internal::NativesFlag] (UnknownFile:?)
at v8::ScriptCompiler::CompileUnboundInternal[v8::Isolate*, v8::ScriptCompiler::Source*, v8::ScriptCompiler::CompileOptions, v8::ScriptCompiler::NoCacheReason] (UnknownFile:?)
at v8::ScriptCompiler::Compile[v8::Local<v8::Context>, v8::ScriptCompiler::Source*, v8::ScriptCompiler::CompileOptions, v8::ScriptCompiler::NoCacheReason] (UnknownFile:?)
at v8::Script::Compile[v8::Local<v8::Context>, v8::Local<v8::String>, v8::ScriptOrigin*] (UnknownFile:?)
to_v8 is a function for v8::String::NewFromUtf8()
Upvotes: 0
Views: 382
Reputation: 40561
Looks like this is the same problem as Embedded V8 context and script compilation crash: v8::platform::NewDefaultPlatform
returns a std::unique_ptr
(which you don't see due to your use of auto
), so it gets destroyed when it goes out of scope. Make that a global variable and things should work.
Note 1: if you compiled a Debug build and used a Debugger, you would be able to figure out such problems yourself, which would save you a lot of time compared to having to post a question somewhere and then waiting for someone to get around to answering it.
Note 2: Be careful with auto
. Types are meaningful; seeing them (by having them spelled out) helps avoid bugs, as this question illustrates.
Upvotes: 3