Reputation: 416
I'm coding a sorting visualizer in ReactJS, and I use a state to hold the delay between each render.
When I change the slider of the delay, the sorting does not update.
I made it log the updated value, and in each loop I made it log the value it reads.
for some reason, when I read the getDelay
inside the loop, and outside of it, they are different.
Here is the code:
import React, { useState, useEffect } from "react";
import "./SortingVisualizer.css";
class Bar {
constructor(value, className) {
this.value = value;
this.className = className;
}
}
const SortingVisualizer = () => {
const [getArray, setArray] = useState([Bar]); //array to hold the bars
const [getSlider, setSlider] = useState(50);
const [getDelay, setDelay] = useState(2);
//reset the array at the start
useEffect(() => {
resetArray(10);
}, []);
//function to reset the array
const resetArray = () => {
const array = [];
for (let i = 0; i < getSlider; i++) {
array.push(new Bar(randomInt(20, 800), "array-bar"));
}
setArray(array);
};
//a delay function. use like this: `await timer(time to wait)`
const timer = delay => {
return new Promise(resolve => setTimeout(resolve, delay));
};
//function to do buuble sort with given delay between each comparison
const bubbleSort = async () => {
let temp,
array = Object.assign([], getArray); // defining a temporary variable, and a duplicate array the the bars array
//looping from the array size to zero, in cycles
for (let i = array.length; i > 0; i--) {
//looping from the start of the section from the first loop to the end of it.
for (let j = 0; j < i - 1; j++) {
//changing the colors of the compared bares
array[j].className = "array-bar compared-bar";
array[j + 1].className = "array-bar compared-bar";
if (getDelay > 0) await timer(getDelay / 2);
setArray([...array]);
//comparing and switching if needed
if (array[j].value > array[j + 1].value) {
temp = array[j].value;
array[j].value = array[j + 1].value;
array[j + 1].value = temp;
setArray([...array]);
}
//updating the array and moving to the next pair
if (getDelay > 0) await timer(getDelay / 2);
array[j].className = "array-bar";
array[j + 1].className = "array-bar";
// Wait delay amount in ms before continuing, give browser time to render last update
}
array[i - 1].className = "array-bar completed-bar";
}
setArray([...array]);
console.log("done.");
};
const combSort = async () => {
let temp,
swapped,
array = Object.assign([], getArray); // defining a temporary variable, and a duplicate array the the bars array
//looping from the array size to zero, in cycles
for (let i = array.length; i > 0; i = Math.floor(i / 1.3)) {
//looping from the start of the section from the first loop to the end of it.
swapped = false;
for (let j = 0; j < array.length - i; j++) {
//changing the colors of the compared bares
array[j].className = "array-bar compared-bar";
array[j + i].className = "array-bar compared-bar";
setArray([...array]);
await timer(getDelay / 2);
//comparing and switching if needed
if (array[j].value > array[j + i].value) {
temp = array[j].value;
array[j].value = array[j + i].value;
array[j + i].value = temp;
setArray([...array]);
swapped = true;
await timer(getDelay / 2);
}
//updating the array and moving to the next pair
array[j].className = "array-bar";
array[j + i].className = "array-bar";
// Wait delay amount in ms before continuing, give browser time to render last update
console.log(getDelay);
}
//array[i - 1].className = "array-bar completed-bar";
if (i === 1 && swapped) i = 2;
}
setArray([...array]);
};
const sliderUpdate = e => {
setSlider(e.target.value);
resetArray(getSlider);
};
const delayUpdate = e => {
setDelay(e.target.value * 1);
console.log(getDelay);
};
return (
<>
<div className="menu">
<button onClick={() => resetArray()}>Geneate new array</button>
<button onClick={() => bubbleSort()}>Do bubble sort</button>
<button onClick={() => combSort()}>Do comb sort</button>
</div>
<div class="slide-container">
<input
type="range"
min="3"
max="250"
value={getSlider}
class="slider"
id="sizeSlider"
onChange={sliderUpdate}
/>
<input
type="range"
min="0"
max="1000"
value={getDelay}
class="slider"
id="delaySlider"
onChange={delayUpdate}
/>
</div>
<div className="array-container">
{getArray.map((bar, i) => (
<div
className={getArray[i].className}
key={i}
style={{ height: `${bar.value * 0.1}vh` }}
></div>
))}
</div>
</>
);
};
function randomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
export default SortingVisualizer;
Upvotes: 3
Views: 212
Reputation: 817130
I don't know what the best solution is, but a solution would be to use useRef
.
The problem is related to Why am I seeing stale props or state inside my function? : On each render you are creating new functions for bubbleSort
and combSort
. Those functions use the value of getDelay
that existed at the moment those functions have been created. When one of the buttons is clicked the "version" of the function of the last render will be executed, so the value of getDelay
that existed then and there will be used.
Now, changing the slider will cause a rerender, and thus new versions of bubbleSort
and combSort
are created ... but those are not the versions that are currently running!
useRef
solves that problem because instead of directly referring to the delay, we are referring to an object whose current
property stores the delay. The object doesn't change, but the current
property does and every time it's accessed we get the current value. I highly encourage you to read the documentation.
After your state variables, add
const delayRef = useRef(getDelay);
delayRef.current = getDelay
The second line keeps the ref in sync with the state.
Everywhere else where you reference getDelay
, except value
of the slider itself, use delayRef.current
instead. For example:
if (delayRef.current > 0) await timer(delayRef.current / 2);
Demo (couldn't get it to work on SO): https://jsfiddle.net/wuf496on/
Upvotes: 8