SomeStudent
SomeStudent

Reputation: 3048

iOS custom render not apply corner radius

I've created a custom render based on some googling that will allow a Frame to have full control over all of its corner radii (left, top, right, bottom). However, even though it is set to be 60, 60, 0, 0 I don't see it respecting those criteria. On Android it works as expected.

iOS Screen:

iOS pin screen

Android:

enter image description here

Whilst debugging I can clearly see that the custom render appropriately gets the data, that is the corner radii are passed down accordingly. Here is the custom renderer code:

public override void LayoutSubviews()
{
   base.LayoutSubviews();

   UpdateCornerRadius();
   UpdateShadow();
}

protected override void OnElementChanged(ElementChangedEventArgs<Frame> e)
{
   base.OnElementChanged(e);

   if (e.NewElement == null)
       return;

   UpdateShadow();
   UpdateCornerRadius();
}

protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
   base.OnElementPropertyChanged(sender, e);

   if (e.PropertyName == nameof(MultiCornerFrame.CornerRadius) || e.PropertyName == nameof(MultiCornerFrame))
   {
       UpdateCornerRadius();
   }

   if(e.PropertyName == nameof(MultiCornerFrame.Elevation))
   {
       UpdateShadow();
   }
}

private void UpdateShadow()
{

   var materialFrame = (MultiCornerFrame) Element;

   // Update shadow to match better material design standards of elevation
   Layer.ShadowRadius = materialFrame.Elevation;
   Layer.ShadowColor = UIColor.Gray.CGColor;
   Layer.ShadowOffset = new CGSize(2, 2);
   Layer.ShadowOpacity = 0.80f;
   Layer.ShadowPath = UIBezierPath.FromRect(Layer.Bounds).CGPath;
   Layer.MasksToBounds = false;

}

// A very basic way of retrieving same one value for all of the corners
private double RetrieveCommonCornerRadius(CornerRadius cornerRadius)
{
   var commonCornerRadius = cornerRadius.TopLeft;
   if (commonCornerRadius <= 0)
   {
       commonCornerRadius = cornerRadius.TopRight;
       if (commonCornerRadius <= 0)
       {
           commonCornerRadius = cornerRadius.BottomLeft;
           if (commonCornerRadius <= 0)
           {
               commonCornerRadius = cornerRadius.BottomRight;
           }
       }
   }

   return commonCornerRadius;
}

private UIRectCorner RetrieveRoundedCorners(CornerRadius cornerRadius)
{
   var roundedCorners = default(UIRectCorner);

   if (cornerRadius.TopLeft > 0)
   {
       roundedCorners |= UIRectCorner.TopLeft;
   }

   if (cornerRadius.TopRight > 0)
   {
       roundedCorners |= UIRectCorner.TopRight;
   }

   if (cornerRadius.BottomLeft > 0)
   {
       roundedCorners |= UIRectCorner.BottomLeft;
   }

   if (cornerRadius.BottomRight > 0)
   {
       roundedCorners |= UIRectCorner.BottomRight;
   }

   return roundedCorners;
}

private void UpdateCornerRadius()
{
   var cornerRadius = (Element as MultiCornerFrame)?.CornerRadius;
   if (!cornerRadius.HasValue)
   {
       return;
   }

   var roundedCornerRadius = RetrieveCommonCornerRadius(cornerRadius.Value);
   if (roundedCornerRadius <= 0)
   {
       return;
   }

   var roundedCorners = RetrieveRoundedCorners(cornerRadius.Value);

   var path = UIBezierPath.FromRoundedRect(Bounds, roundedCorners, new CGSize(roundedCornerRadius, roundedCornerRadius));
   var mask = new CAShapeLayer { Path = path.CGPath};
   NativeView.Layer.Mask = mask;

}

The XAML where it is called from looks as follows:

<customcontrols:MultiCornerFrame Elevation="48" CornerRadius="60, 60, 0, 0"  Grid.Row="1" BackgroundColor="White" VerticalOptions="FillAndExpand" HorizontalOptions="FillAndExpand">

Let me know if I need to post more code

Upvotes: 1

Views: 633

Answers (2)

SomeStudent
SomeStudent

Reputation: 3048

So after some tweaking, I think it has to do with when we're setting the mask and/or what exactly we are masking. I've decided to create a method called UpdateCorners that looks as follows:

 private void UpdateCorners()
        {
            var path = UIBezierPath.FromRoundedRect(this.Bounds, UIRectCorner.TopLeft | UIRectCorner.TopRight, new CGSize(60, 60));
            //var mask = new CAShapeLayer();
            //mask.Path = path.CGPath;
            //this.Layer.Mask = mask;
            //right side
            this.ClipsToBounds = true;
            this.Layer.CornerRadius = 60;
            this.Layer.MaskedCorners = CACornerMask.MinXMinYCorner | CACornerMask.MaxXMinYCorner;  

             var materialFrame = (MultiCornerFrame) Element;
            // Update shadow to match better material design standards of elevation
            Layer.ShadowRadius = materialFrame.Elevation;
            Layer.ShadowColor = UIColor.Gray.CGColor;
            Layer.ShadowOffset = new CGSize(2, 2);
            Layer.ShadowOpacity = 0.80f;
            Layer.ShadowPath = UIBezierPath.FromRect(Layer.Bounds).CGPath;
            Layer.MasksToBounds = false;
        }

Note how this method also updates the shadows, as for some reason when it was in its own external method it didn't do it. Now where i used to call UpdateCornerRadius I just replace it with the new method.

Upvotes: 1

Junior Jiang
Junior Jiang

Reputation: 12723

After checking that , not updating CornerRadius in OnElementChanged method . I think this changes will be invoked before Frame Renderer created , then this will have no effect .You can have a try do that in LayoutSublayersOfLayer method .

I tested that by creating a empty CustomFrame :

public class CustomFrame : Frame{}

In Xaml :

<StackLayout Padding="20">
    <!-- Place new controls here -->
    <Label Text="Welcome to Xamarin.Forms!" 
       HorizontalOptions="Center"
       VerticalOptions="CenterAndExpand" />
    <appframerenderer:CustomFrame BackgroundColor="Accent"
                                  HorizontalOptions="FillAndExpand"
                                  VerticalOptions="FillAndExpand"/>
</StackLayout>

Finally , CustomFrameRenderer coding as follow :

[assembly: ExportRenderer(typeof(CustomFrame), typeof(CustomFrameRenderer))]
namespace AppFrameRenderer.iOS
{
    public class CustomFrameRenderer : FrameRenderer
    {
        protected override void OnElementChanged(ElementChangedEventArgs<Frame> e)
        {
            base.OnElementChanged(e);
        }

        public override void LayoutSublayersOfLayer(CALayer layer)
        {
            base.LayoutSublayersOfLayer(layer);
            var path = UIBezierPath.FromRoundedRect(Bounds, UIRectCorner.TopLeft | UIRectCorner.TopRight, new CGSize(50, 50));
            var maskLayer = new CAShapeLayer { Frame = Bounds, Path = path.CGPath };
            layer.Mask = maskLayer;
        }
    }
}

The effect as expected :

enter image description here

Therefore , here you can move UpdateShadow(); UpdateCornerRadius(); to LayoutSublayersOfLayer method to have a try .

Upvotes: 2

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