Reputation: 869
Although there are similar questions to mine posted on stackoverflow, none of their solutions actually respond to my problem. I have 2 independent widgets that I would like to combine (insert one widget into the other as a child): one is a UI created only with Qt Creator (drag-and-drop), and the other one an animation done in Qt with OpenGL. I am trying to add the animation in the UI and here is the code:
glwidget.h (animation):
class GLWidget : public QGLWidget
{
public:
GLWidget(QWidget *parent);
~GLWidget();
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void drawCube(int i, GLfloat z, GLfloat ri, GLfloat jmp, GLfloat amp);
QGLFramebufferObject *fbo;
};
and glwidget.cpp:
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
makeCurrent();
fbo = new QGLFramebufferObject(512, 512);
timerId = startTimer(20);
}
GLWidget::~GLWidget()
{
glDeleteLists(pbufferList, 1);
delete fbo;
}
void GLWidget::initializeGL()
{....
As for the UI, I have the header file:
class ClaraTeCourseSimulator : public QMainWindow
{
Q_OBJECT
public:
explicit ClaraTeCourseSimulator(QWidget *parent = 0);
~ClaraTeCourseSimulator();
private:
Ui::ClaraTeCourseSimulator *ui;
GLWidget *defaultAnim;
protected:
void setupActions();
protected slots:
void addAnimWidget();
};
and the .cpp file:
ClaraTeCourseSimulator::ClaraTeCourseSimulator(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::ClaraTeCourseSimulator)
{
ui->setupUi(this);
defaultAnim = new GLWidget(ui->centralWidget);
}
void ClaraTeCourseSimulator::setupActions()
{
connect(ui->actionCar_Modelling, SIGNAL(triggered(bool)), ui->centralWidget,
SLOT(addAnimWidget()));
}
void ClaraTeCourseSimulator::addAnimWidget()
{
ui->centralWidget->layout()->addWidget(defaultAnim);
}
ClaraTeCourseSimulator::~ClaraTeCourseSimulator()
{
delete ui;
}
But when I try to run it I get about 24 of these errors: undefined reference to `imp_ZN9QGLFormatD1Ev all pointing to the constructor and destructor in glwidget.cpp.
What am I doing wrong? How can I fix this problem?
Upvotes: 0
Views: 7092
Reputation: 1172
Are you trying to change the central widget to the GL one? Because specifying the parent for the GL widget does not change them. If you'd like to change a widget to another (using the Designer), I recommend the "promote to" feature, with which you can change a widget's actual class in the designer. So add a QWidget on the UI, and than promote it to your class (GLWidget).
It seems like the problem is with the GLFormat constructor call in the GLWidget constructor.
Upvotes: 2