Reputation: 41
I need to know how puppeteer handles the click object, as well as Chromium DevTools API. I've tried to research it on my own and have found myself not being able to find the actual code that handles it.
The reason why I need to know is I'm developing a wrapper that tests events in code for testing Web Pages, and was looking to see if implementing a event handling routine is beneficial instead of using puppeteers interface of events (clicks and taps an hover, as well as other events that might be needed like touch events, or scrolling)
Here is how far I've gotten:
Puppeteer API uses the Frame Logic of DevTools to contact API: https://github.com/puppeteer/puppeteer/blob/master/lib/Page.js
/**
* @param {string} selector
* @param {!{delay?: number, button?: "left"|"right"|"middle", clickCount?: number}=} options
*/
click(selector, options = {}) {
return this.mainFrame().click(selector, options);
}
/**
* @return {!Puppeteer.Frame}
*/
/**
* @param {!Protocol.Page.Frame} framePayload`
*/
_onFrameNavigated(framePayload) {
const isMainFrame = !framePayload.parentId;
let frame = isMainFrame ? this._mainFrame : this._frames.get(framePayload.id);
assert(isMainFrame || frame, 'We either navigate top level or have old version of the navigated frame');
// Detach all child frames first.
if (frame) {
for (const child of frame.childFrames())
this._removeFramesRecursively(child);
}
if (isMainFrame) {
if (frame) {
// Update frame id to retain frame identity on cross-process navigation.
this._frames.delete(frame._id);
frame._id = framePayload.id;
} else {
// Initial main frame navigation.
frame = new Frame(this, this._client, null, framePayload.id);
}
this._frames.set(framePayload.id, frame);
this._mainFrame = frame;
}
This is as far as I have gotten because I've tried to look up the Page Protocol but I can't figure out what happens there.
Any help would be appreciated, even in research.
Upvotes: 1
Views: 1543
Reputation: 3023
The main parts are happening in JSHandle
here:
async click(options) {
await this._scrollIntoViewIfNeeded();
const {x, y} = await this._clickablePoint();
await this._page.mouse.click(x, y, options);
}
It scrolls until the element is in viewport (otherwise it won't click) which is happening here, then it finds the clickable coordinates on the element using DevTools API here:
async _clickablePoint() {
const [result, layoutMetrics] = await Promise.all([
this._client.send('DOM.getContentQuads', {
objectId: this._remoteObject.objectId
}).catch(debugError),
this._client.send('Page.getLayoutMetrics'),
]);
if (!result || !result.quads.length)
throw new Error('Node is either not visible or not an HTMLElement');
// Filter out quads that have too small area to click into.
const {clientWidth, clientHeight} = layoutMetrics.layoutViewport;
const quads = result.quads.map(quad => this._fromProtocolQuad(quad)).map(quad => this._intersectQuadWithViewport(quad, clientWidth, clientHeight)).filter(quad => computeQuadArea(quad) > 1);
if (!quads.length)
throw new Error('Node is either not visible or not an HTMLElement');
// Return the middle point of the first quad.
const quad = quads[0];
let x = 0;
let y = 0;
for (const point of quad) {
x += point.x;
y += point.y;
}
return {
x: x / 4,
y: y / 4
};
}
and finally it moves the mouse to the coordinate here and clicks on it here
async click(x, y, options = {}) {
const {delay = null} = options;
if (delay !== null) {
await Promise.all([
this.move(x, y),
this.down(options),
]);
await new Promise(f => setTimeout(f, delay));
await this.up(options);
} else {
await Promise.all([
this.move(x, y),
this.down(options),
this.up(options),
]);
}
}
which uses DevTools API to interact with mouse here
async down(options = {}) {
const {button = 'left', clickCount = 1} = options;
this._button = button;
await this._client.send('Input.dispatchMouseEvent', {
type: 'mousePressed',
button,
x: this._x,
y: this._y,
modifiers: this._keyboard._modifiers,
clickCount
});
}
Upvotes: 1