Reputation: 93
I'm beginner in programming and I want to create a little "game" with Panel
s.
(Later maybe I'll change for PictureBox
, but for now it's OK)
Code:
private void Form1_Load(object sender, EventArgs e)
{
int size = 20;
int quantity = 10;
Random rnd = new Random();
for (int y = 0; y < quantity; y++)
{
for (int x = 0; x < quantity; x++)
{
Color randomColor = Color.FromArgb(
rnd.Next(256), rnd.Next(256), rnd.Next(256)
);
Panel panel = new Panel
{
Size = new Size(size, size),
Location = new Point(x * size, y * size),
BorderStyle = BorderStyle.FixedSingle,
BackColor = randomColor
};
Controls.Add(panel);
//panel.Click += Panel_Click;
}
}
}
I have two questions:
5
pixel distance to each Panel
from each other? Upvotes: 0
Views: 37
Reputation: 186688
You have to include additional 5
pixels padding
into Location
:
...
int padding = 5;
...
Location = new Point(x * (size + padding), y * (size + padding))
...
Let's extract a method:
private void CreateGameField() {
int size = 20;
int padding = 5;
int quantity = 10;
Random rnd = new Random();
for (int y = 0; y < quantity; ++y)
for (int x = 0; x < quantity; ++x)
new Panel() {
Size = new Size(size, size),
Location = new Point(x * (size + padding), y * (size + padding)),
BorderStyle = BorderStyle.FixedSingle,
BackColor = Color.FromArgb(rnd.Next(256), rnd.Next(256), rnd.Next(256)),
Parent = this, // instead of Controls.Add(panel);
};
}
Then
private void Form1_Load(object sender, EventArgs e) {
CreateGameField();
}
FromLoad
event handler is a good place to create the game field; if you want you can place CreateGameField()
in the constructor, but put it after InitializeComponent()
:
public Form1() {
InitializeComponent();
CreateGameField();
}
Upvotes: 1