Reputation: 3876
I am stuck trying to change data in a VBO.
I setup a scene with 2 Triangle primitives using a VBO via the python OpenGL.arrays.vbo
helper class. That worked.
Then I want to change the data (in the minimal example below just shift one vertex when a button is clicked) which I cannot bring to work. I'm not sure if I use the VBO incorrectly or if there is some triviality blocking the redraw on the PyQt5 side.
Below is the full minimal example, the important stuff takes play in the member functions initializeGL
, paintGL
, and shift
.
Inside GLWidget.shift
I tried different approaches following the docs and this answer without success. Any help is appreciated.
#!/usr/bin/env python
import ctypes
import sys
import numpy as np
import OpenGL.arrays.vbo as glvbo
from PyQt5.QtCore import QSize
from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget,
QWidget, QPushButton)
import OpenGL.GL as gl
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
button = QPushButton('shift', self)
button.clicked.connect(self.glWidget.shift)
layout = QHBoxLayout()
layout.addWidget(self.glWidget)
layout.addWidget(button)
self.setLayout(layout)
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.object = None
def minimumSizeHint(self):
return QSize(400, 400)
def initializeGL(self):
gl.glClearColor(0., 0., 0., 0.)
# a red and a green triangle
self.vertices = np.array([
# <- x,y,z -----> <- r,g,b -->
-0.5, -0.2, 0.0, 1.0, 0.0, 0.0,
0.5, -0.5, 0.0, 1.0, 0.0, 0.0,
0.5, 0.5, 0.0, 1.0, 0.0, 0.0,
0.4, -0.2, 0.0, 0.0, 1.0, 0.0,
1.4, -0.5, 0.0, 0.0, 1.0, 0.0,
1.4, 0.5, 0.0, 0.0, 1.0, 0.0,
], 'f')
self.vbo = glvbo.VBO(self.vertices)
self.vbo.bind()
self.object = gl.glGenLists(1)
gl.glNewList(self.object, gl.GL_COMPILE)
gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
gl.glEnableClientState(gl.GL_COLOR_ARRAY)
buffer_offset = ctypes.c_void_p
stride = (3+3)*self.vertices.itemsize
gl.glVertexPointer(3, gl.GL_FLOAT, stride, None)
gl.glColorPointer(3, gl.GL_FLOAT, stride, buffer_offset(12))
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
gl.glDisableClientState(gl.GL_VERTEX_ARRAY)
gl.glDisableClientState(gl.GL_COLOR_ARRAY)
gl.glEndList()
gl.glShadeModel(gl.GL_FLAT)
def paintGL(self):
gl.glClear(
gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glLoadIdentity()
gl.glRotated(50.0, 0.0, 1.0, 0.0)
gl.glCallList(self.object)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(-1., +1., -1., +1., -100.0, 100.0)
gl.glMatrixMode(gl.GL_MODELVIEW)
def shift(self):
# shift y-position of one vertex
self.vertices[1] += 10.3
assert self.vertices is self.vbo.data
# version 1
# self.vbo.implementation.glBufferSubData(self.vbo.target, 0, self.vbo.data)
# version 2
# self.vbo[:] = self.vertices[:]
# self.vbo.bind()
# self.vbo.copy_data()
# version 2b (use slice)
# self.vbo[1:2] = self.vertices[1:2]
# self.vbo.bind()
# self.vbo.copy_data()
# version 3
self.vbo.set_array(self.vertices)
self.vbo.bind()
self.vbo.copy_data()
self.update()
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
The code runs on an Ubuntu 18.04
machine under python 3.6
with
Vendor: Intel Open Source Technology Center
Renderer: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
OpenGL Version: 3.0 Mesa 19.2.8
Shader Version: 1.30
Upvotes: 1
Views: 1011
Reputation: 210978
Sisplay lists (glGenList
) are deprecated. What you try to encode in the list is the Vertex Specification.
I recommend to use a Vertex Array Object instead.
Create the VAO, before specifying the array of generic vertex attribute data:
class GLWidget(QOpenGLWidget):
# [...]
def initializeGL(self):
# [...]
self.vbo = glvbo.VBO(self.vertices)
self.vbo.bind()
self.vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(self.vao)
gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
gl.glEnableClientState(gl.GL_COLOR_ARRAY)
buffer_offset = ctypes.c_void_p
stride = (3+3)*self.vertices.itemsize
gl.glVertexPointer(3, gl.GL_FLOAT, stride, None)
gl.glColorPointer(3, gl.GL_FLOAT, stride, buffer_offset(12))
gl.glBindVertexArray(0)
When you want to draw the object, then is sufficient to bind the VAO:
class GLWidget(QOpenGLWidget):
# [...]
def paintGL(self):
gl.glClear(
gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glLoadIdentity()
gl.glRotated(50.0, 0.0, 1.0, 0.0)
gl.glBindVertexArray(self.vao)
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
gl.glBindVertexArray(0)
Note, the display list does not work, because certain commands are not compiled into the display list but are executed immediately, including glVertexPointer
and glColorPointer
. See glNewList
.
Upvotes: 2