Reputation: 403
How to get speed of network, whether it is fast or slow in xamarin iOS? I used NetworkReachability, But it is giving result that url is reachable or not? I want to get speed of network , fast or poor?` private static NetworkReachability _defaultRouteReachability;
public static event EventHandler ReachabilityChanged;
public static bool IsNetworkAvailable(string url)
{
if (_defaultRouteReachability == null)
{
_defaultRouteReachability = new NetworkReachability(url);
_defaultRouteReachability.SetNotification(OnChange);
_defaultRouteReachability.Schedule(CFRunLoop.Current, CFRunLoop.ModeDefault);
}
NetworkReachabilityFlags flags;
return _defaultRouteReachability.TryGetFlags(out flags) &&
IsReachableWithoutRequiringConnection(flags);
}
private static bool IsReachableWithoutRequiringConnection(NetworkReachabilityFlags flags)
{
// Is it reachable with the current network configuration?
bool isReachable = (flags & NetworkReachabilityFlags.Reachable) != 0;
// Do we need a connection to reach it?
bool noConnectionRequired = (flags & NetworkReachabilityFlags.ConnectionRequired) == 0;
// Since the network stack will automatically try to get the WAN up,
// probe that
if ((flags & NetworkReachabilityFlags.IsWWAN) != 0)
noConnectionRequired = true;
return isReachable && noConnectionRequired;
}
private static void OnChange(NetworkReachabilityFlags flags)
{
var h = ReachabilityChanged;
if (h != null)
h(null, EventArgs.Empty);
}`
Upvotes: 1
Views: 1508
Reputation: 5099
Something like this can help you, unless you want to use a library. This basically gives you the technical definition of internet speed, but the real number will be a little bigger. It's very similar to the solution suggested by @Martheen
public async Task<string> CheckInternetSpeed()
{
//DateTime Variable To Store Download Start Time.
DateTime dt1 = DateTime.Now;
string internetSpeed;
try
{
// Create Object Of WebClient
var client = new HttpClient();
//Number Of Bytes Downloaded Are Stored In ‘data’
byte[] data = await client.GetByteArrayAsync("https://www.example.com/");
//DateTime Variable To Store Download End Time.
DateTime dt2 = DateTime.Now;
//To Calculate Speed in Kb Divide Value Of data by 1024 And Then by End Time Subtract Start Time To Know Download Per Second.
Console.WriteLine("ConnectionSpeed: DataSize (kb) " + data.Length / 1024);
Console.WriteLine("ConnectionSpeed: ElapsedTime (secs) " + (dt2 - dt1).TotalSeconds);
internetSpeed = "ConnectionSpeed: (kb/s) " + Math.Round((data.Length / 1024) / (dt2 - dt1).TotalSeconds, 2);
}
catch (Exception ex)
{
internetSpeed = "ConnectionSpeed:Unknown Exception-" + ex.Message;
}
Console.WriteLine(internetSpeed);
return internetSpeed;
}
Xamarin Essentials library can't get you Internet speed, but if you use dependency injection, you can use the native api s like this.
Upvotes: 2